Ultimate Paradise

Creative Work => Artwork => Topic started by: Willard, Lord of The Shrubs on 21 July, 2009, 01:55:29 pm



Title: Vanishing point
Post by: Willard, Lord of The Shrubs on 21 July, 2009, 01:55:29 pm
For my 3D works, because I can.

This model has changed a bit from what you see here, but I'm too lazy to make another pic of it right now. Also, the background is just default.
It is part of a larger project.

(http://i593.photobucket.com/albums/tt11/LordWillard/C1.jpg?t=1248202463)


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 10:58:17 am
I thought it looked kind of cool, so... here it is.
Just me testing lighting effects along with sky orientation to give it a slightly surreal look. I put the tree there just because.
(http://i593.photobucket.com/albums/tt11/LordWillard/TreeOnWater-FullRender.jpg?t=1248278093)


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 11:08:03 am
This was another minor model made by myself some time ago... I think I must have deleted it, but I still have this:

(http://i593.photobucket.com/albums/tt11/LordWillard/SpaceWorld.jpg?t=1248278646)

Again, neutral background.


Title: Re: Vanishing point
Post by: Hawk_v3 on 22 July, 2009, 11:11:24 am
Just a quick point, there is an art board for this kind of stuff.

That said, these are impressive.


Title: Re: Vanishing point
Post by: HyperOmar on 22 July, 2009, 11:14:38 am
Pretty cool, but...

There is an art board for this kind of stuff.

It will fit there better.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 11:22:09 am
Pretty cool, but...

There is an art board for this kind of stuff.

It will fit there better.

I suppose so. Before I made this topic I was not sure about whether people would consider this 'art' like I do or not.

Just a quick point, there is an art board for this kind of stuff.

That said, these are impressive.

Thanks a lot.  -sml


Title: Re: Vanishing point
Post by: Fuuka Yamagishi on 22 July, 2009, 11:37:32 am
Impressive.


Title: Re: Vanishing point
Post by: Esh on 22 July, 2009, 11:52:44 am
Good stuff.... Reminds me of good old days....  :'(

Anyway if you want I can move the topic for you....



Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 11:56:54 am
Good stuff.... Reminds me of good old days....  :'(

Anyway if you want I can move the topic for you....


Thank you!
And that would be great, thanks.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 12:09:41 pm
Texturally modified spaceship escaping from an explosion somewhere over an ocean. Might use the ship again for something else...

(http://i593.photobucket.com/albums/tt11/LordWillard/3.jpg?t=1248282375)


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 12:18:58 pm
What do you use to make this stuff?


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 12:31:06 pm
Its a basic program that has been around from WAY back;

Bryce. The version I'm using the 6th. If your interested, it costs $100 to download, or [I think] you can get a free copy of version 5, which is not really that different from version 6. I've already mastered everything in that program, and I've got to say, it is definitely one of the best starting programs I have ever seen.


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 12:33:59 pm
Intersting...is it very hardware intensive?


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 12:41:50 pm
It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 12:44:51 pm
It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...
So, since I've never used one of these before, let me guess how the process goes. First, you take wireframes, and make shapes out of them, which is the foreground. Next, you take textures, and assign them to wireframes and portions of wireframes, much like the tag function of Dreamweaver. Then you add effects, pick a background and lighting, change your camera angle, and render, correct?


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 12:57:28 pm
Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 01:02:44 pm
Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.
So, you while it's fairly easy to spawn basic shapes, you can't actually create custom shapes before they actually spawn, and it's basically impossible to warp shapes either, but shapes can be combined in order to make it appear that they're actually a different shape. So, in other words, just like polygons.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 01:12:56 pm
Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.
So, you while it's fairly easy to spawn basic shapes, you can't actually create custom shapes before they actually spawn, and it's basically impossible to warp shapes either, but shapes can be combined in order to make it appear that they're actually a different shape. So, in other words, just like polygons.

You've got it. You can actually save custom shapes you've made into an alternate menu and pull it out quickly whenever you need it, which makes it much more practical to use the same custom shapes in multiple files without having to merge them externally. Oh, and I think I made an error; you CAN pull and stretch those wire frames, what I meant to say was that you CANNOT actually change the way it is formed [referring to the polygons that make up the object] unless you create a Boolean shape through conversion, but then it is something else entirely and still cannot be changed. For that, I recommend a program called Wings3D which I once used to create polygon objects from scratch... I'm not sure if it is compatible with Bryce though.


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 01:50:58 pm
http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 02:07:03 pm
http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.
Seeing as how Reboot was essentially ALL CG, and one of the first to do it, that's not surprising.


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 02:11:42 pm
Willard: MAKE BOB


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 22 July, 2009, 02:16:41 pm
Willard: MAKE BOB
I don't think he's up to human models yet. Those are usually quite complex.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 02:22:38 pm
http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.

Thanks a lot ^ ^

Reboot! I used to watch that show all the time. *is thrown back into waves of nostalgia as eyes glaze over*

Speaking of...

(http://i593.photobucket.com/albums/tt11/LordWillard/Reboot.jpg?t=1248290650)

Willard: MAKE BOB
I don't think he's up to human models yet. Those are usually quite complex.

I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 02:33:25 pm
(http://i593.photobucket.com/albums/tt11/LordWillard/Reboot.jpg?t=1248290650)

;-;


I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.

ಥ_ಥ


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 02:37:06 pm
(http://i593.photobucket.com/albums/tt11/LordWillard/Reboot.jpg?t=1248290650)

;-;


I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.

ಥ_ಥ

Would you belive that picture was just made about 5min before I made that post? XD That HAS to be the least worked on scene I have ever created...

I'm sure I'll find the CD eventually.


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 02:39:01 pm
...thank you. ಥ_ಥ


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 02:42:10 pm
It's ok. It is BOB for God's sake.

(http://www.inwap.com/mf/reboot/cast/images/BobWallpaper.jpg)


Title: Re: Vanishing point
Post by: Esh on 22 July, 2009, 05:13:05 pm
I've not used the program you're on about but I have used 3DS and all the Autodesk stuff.... I don't own it now but I think I can get it if I want....

Good times messing around with that stuff....

You've really made me want to get ahold of this stuff again....

 :'(

*salutes Willard*


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 05:15:27 pm
*salutes Willard*


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 22 July, 2009, 05:38:58 pm
I've not used the program you're on about but I have used 3DS and all the Autodesk stuff.... I don't own it now but I think I can get it if I want....

Good times messing around with that stuff....

You've really made me want to get ahold of this stuff again....

 :'(

*salutes Willard*

Ahh, 3DS... I never really used that program much, although I understand it is a great one. Autodesk... is legendary. I'm actually getting into using Zbruh and Maya.

I'll be waiting for the day you can show me what you make, sir.
*salutes EvilSpaceHopper*

...  :P

*salutes Spring*


Title: Re: Vanishing point
Post by: Esh on 22 July, 2009, 05:43:38 pm
I don't really have much left of my old stuff and none of it is the good stuff.... I really wished I'd copied the good stuff....

But I'm pretty good at messing around with textures lighting and other effects to make something look good....

If I do get round to askingmy cousin for all that I might do some stuff and post it....

Anyway I guess I could post what I do have....


Title: Re: Vanishing point
Post by: Spring-Loaded on 22 July, 2009, 05:50:09 pm
Speaking of Maya:

http://www.youtube.com/watch?v=TzeD0ibhkHA&feature=channel_page

And that was like 10-15 years ago.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 24 July, 2009, 12:38:00 am
I am using a cropped image of this as my avatar...

(http://i593.photobucket.com/albums/tt11/LordWillard/WillardSymbol.jpg?t=1248413789)


Title: Re: Vanishing point
Post by: Spring-Loaded on 24 July, 2009, 12:53:42 am
Makes me think of a weapon power-up from Extreme-G...


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 24 July, 2009, 12:55:54 am
Makes me think of a weapon power-up from Extreme-G...

Never played...

*goes to find out what Extreme-G is*


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 24 July, 2009, 12:59:42 am
Never mind, I played it for the GameCube...


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 24 July, 2009, 01:13:19 am
Yeah, it was an awesome series of games...


Title: Re: Vanishing point
Post by: Jawooooooooooo on 24 July, 2009, 10:17:46 am
Wow man, these pics are really cool. Almost background worthy for my own taste, even.


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 24 July, 2009, 12:21:54 pm
Wow man, these pics are really cool. Almost background worthy for my own taste, even.
You want to see an worthy background? Here's mine.

(http://i222.photobucket.com/albums/dd252/SaltyKracka/Awesome.jpg)


Title: Re: Vanishing point
Post by: Spring-Loaded on 24 July, 2009, 01:19:16 pm
*expects Omar*


Title: Re: Vanishing point
Post by: HyperOmar on 24 July, 2009, 01:47:39 pm
Eh?


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 24 July, 2009, 03:30:32 pm
Wow man, these pics are really cool. Almost background worthy for my own taste, even.

Thanks a lot ^ ^ Its good to know I'm doing a good job.

I actually have some pics that were meant to be desktop backgrounds, maybe I'll post them sometime...


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 26 July, 2009, 11:54:41 pm
Random Junk Wall of Fame. Probably just going to keep this for the lawls.

Who wants their name carved on *cough*cult RJ*cough*?  {|:[

(http://i593.photobucket.com/albums/tt11/LordWillard/RandomJunk.jpg?t=1248670095)


Title: Re: Vanishing point
Post by: Jawooooooooooo on 27 July, 2009, 09:05:13 am
*gives you lawlz*


Title: Re: Vanishing point
Post by: Ƨɒlƚy on 27 July, 2009, 12:03:41 pm
Might as well sign me up, I've certainly beaten on MM enough...


Title: Re: Vanishing point
Post by: Spring-Loaded on 27 July, 2009, 11:11:20 pm
Willard, I know now, more than ever, that my faith I've placed in you has been well put.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 28 July, 2009, 12:31:24 am
Willard, I know now, more than ever, that my faith I've placed in you has been well put.

Oh, thank you, Spring!

Below is an accurate representation of my face after I read the above quote.

(http://www.samliquidation.com/images/old_man.gif)


Title: Re: Vanishing point
Post by: Spring-Loaded on 28 July, 2009, 12:57:10 am
(http://chezperryman.files.wordpress.com/2009/07/biggest-grin-ever.jpg)


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 28 July, 2009, 01:02:46 am
(http://chezperryman.files.wordpress.com/2009/07/biggest-grin-ever.jpg)

OH GOD





... It's done.

(http://i593.photobucket.com/albums/tt11/LordWillard/RandomJunk-1.jpg?t=1248760922)

Later, I'll add lights behind each of the names.


Title: Re: Vanishing point
Post by: Spring-Loaded on 28 July, 2009, 01:14:01 am
(http://i701.photobucket.com/albums/ww20/charliepantz/3346f60.gif)

Stadium lighting with the light reflecting off of the water would be godly.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 29 July, 2009, 09:16:15 pm
Random Junk Wall of Fame... will be continued later.

Here's something new...
(http://i593.photobucket.com/albums/tt11/LordWillard/Ab4.jpg?t=1248920031)


Title: Re: Vanishing point
Post by: Spring-Loaded on 29 July, 2009, 10:08:40 pm
Trippy. Especially because you can't see teh finger holes on the balls themselves, only in the reflections on other bowling ball (which leads me to wonder if that was purposefully done).


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 29 July, 2009, 10:12:22 pm
I wanted the balls to be reflected in each other, but I never thought of them as holes themselves... Huh. Not bowling balls, my friend. Just plain old colorful Balls.


Title: Re: Vanishing point
Post by: Spring-Loaded on 29 July, 2009, 10:20:41 pm
My word...*takes off and wipes spectacles with shirt; places them back on* They aren't bowling balls. yet the positioning of multiple reflections would suggest them to be as such...


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 29 July, 2009, 10:24:23 pm
I was pretty confused once I rendered this to. It looks a LOT simpler in wire frame form, believe me. XD


Title: Re: Vanishing point
Post by: Jawooooooooooo on 30 July, 2009, 07:06:05 am
*right click, save as*

Awesome.


Title: Re: Vanishing point
Post by: Willard, Lord of The Shrubs on 30 July, 2009, 01:07:17 pm
*right click, save as*

Awesome.

*epic fist-pump*

YES!


Title: Re: Vanishing point
Post by: ganonfloyd on 14 August, 2009, 02:38:42 pm
How in God's name did I miss the RJ Wall?

Its like a Holy Union of Random Junk and Pink Floyd.... I might cry...