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09 July, 2020, 04:25:10 pm
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 1 
 on: 24 June, 2020, 03:13:22 am 
Started by Youef - Last post by Youef
Was going to do Strange Journey to change things up from the press-turn system, but I left it at my apartment. Went for IV:A instead, but I think Iíll do SJ afterwards.

Itís interesting seeing how certain things have changed. I donít really mind the added emphasis on the ďanimeĒ elements. It isnít nearly as terrible as what Xenoblade 2 did to its characters, so thereís that.

The gameplay does feel a bit more refined. I opted for a physical build on Nanashi, vs. the magic build I created for Flynn. Iím also using more of my demons within my stock, so it doesnít really feel like I have a main party anymore. That may be a consequence of the game limiting how many skills your demons get as you level up, vs. in IV where you can just get 8 skills for your demons pretty early in the game.

Iím playing on War difficulty, and it seems like a pretty reasonable challenge so far. Iím using more ailment-based skills this time around, like Poison Breath, Marin Karin, Lullaby, etc. I can only wonder if Tetrakarn and Makarakarn will break the game and trivialize nearly every boss as they did in IV.

I like the Smirk mechanic more in this game as well. It feels more strategic to work with.

 2 
 on: 23 June, 2020, 11:21:36 am 
Started by ganonfloyd - Last post by ganonfloyd
curse of the moon 2 announced my dudes, iga the god lives

 3 
 on: 21 June, 2020, 09:49:10 pm 
Started by Youef - Last post by ganonfloyd
hell yeah man glad you dug it, its one of my all time favorite games and i'll always be grateful for it giving me **** to do after i quit my job for a few weeks, been a real long time since I've played it but you've got me itching to go back and actually finish up (I never did get the White Ending)

Never did the 3DS version of Devil Survivor but the original is good, albeit a little bit slow for my tastes in terms of strategy RPGs. It does some interesting things though and its definitely better than the second game which is my least favorite Megaten game by a sizable margin. Honestly my vote for next is Strange Journey its a trip.

 4 
 on: 21 June, 2020, 07:09:48 pm 
Started by Youef - Last post by Maniac
Apocalypse isn't a significantly more difficult game but it does roughen up the edges a bit more. Dungeons have a bit more going on with them, bosses are generally more effective, etc. The support party member thing that appears every now and then in SMTIV is turned into a permanent mechanic as you accumulate a party of extremely anime characters who all do different things in combat. A lot of people give Apocalypse some grief because of how much more anime it is than the non-Persona SMT games, but I honestly prefer that over the complete, abject nothing that SMTIV brought to the table. I guess it feels like the game has some shard of personality in both its gameplay and its story/characters that I didn't feel was in SMTIV.

 5 
 on: 21 June, 2020, 02:34:03 pm 
Started by Youef - Last post by Youef
What was your overall impression of Apocalypse compared to IV?

 6 
 on: 21 June, 2020, 01:34:15 pm 
Started by Youef - Last post by Maniac
naraku is pretty fucking brutal and it's also one of the only dungeons in the game with some actual texture to its design to drag the difficulty out even more. minotaur and medusa are both quite powerful and difficult and they're fought almost back to back, so they leave a pretty big impression on you. but you're about level 15 when you beat medusa, and then you're level 30 the next time you fight a boss with more hp than her (xi wangmu), you're level 45 the next time you fight a boss with three press turns (koga saburo), you're level 60 the next (and last) time you fight a mandatory boss that has any chance of killing you (kenji). like, the difficulty curve of that game even in numbers makes no sense, but it definitely does just completely jump off a cliff after medusa to be certain.

you mentioned the fiends, but probably the thing I enjoyed the most playing that game is how I had to make a party from scratch to beat red rider. it took me a couple of hours of planning, but it was fun to have to adapt to a challenging bonus fight like that and then overcome him. it's genuinely a shame someone was dropped on their head as a child, made their way into the SMT4 dev team and decided "you know how in SMT1, a heretofore 21 year old game that has aged like milk, they had fiends spawn in one place on the map once every 1/256 times you zone into the area they're in? let's do that again in 2013!"

of those three, the one I liked the most was apocalypse. you might like strange journey -- speaking of balancing, I think that game achieves the best balance of fairness and oppressiveness of any game in the franchise, but it has its problems.

 7 
 on: 21 June, 2020, 12:31:34 am 
Started by Youef - Last post by Youef
Cool, all done with SMTIV. I had a really great time with it. The press-turn system and fusion mechanics were much improved from Nocturne, and the sheer variety of demons kept things very interesting. I managed to get the Neutral ending by estimating which choices were Chaos and which were Law and kind of just going from there. Iím glad I got it for the sake of enjoying more content in this game. My final party consisted of Alice, Amaterasu, and Shiva. I also used Norn, Atropos, Asura, and Lorelei often during the midgame point. This game became much more manageable after Medusa.

A few issues here and there. Navigating Tokyo was a pain and definitely less intuitive than in Nocturne, but it wasnít gamebreaking. The characterization was also rather weak, but Iím more interested in what the characters represent than the actual characters themselves in a game like this, so it isnít a huge issue for me. Also the rarity of Fiend encounters was pretty disappointing.

I think I prefer Nocturne for its atmosphere, themes, and overall challenge, but I thought this game was really fun and might replay it in the future.

Not sure whatís next. Currently deciding between 4:A, Strange Journey, and Devil Survivor.

ok maniac now your turn

 8 
 on: 06 June, 2020, 07:39:31 pm 
Started by Youef - Last post by Maniac
i definitely died to minotaur at least once because of walter and probably everyone has either wiped to him or only narrowly averted a wipe because of him. it's the best feeling in the world

 9 
 on: 06 June, 2020, 06:59:24 pm 
Started by Esh - Last post by Random
https://youtu.be/FssULNGSZIA

 10 
 on: 06 June, 2020, 03:12:02 am 
Started by Youef - Last post by Youef
Now taking a break from Xenoblade. That game definitely holds up, but I need to play something else.

I got the feeling that Minotaur was this game's equivalent of Matador. He wrecked my party when I first went in. Granted half of them were sick and I didn't really care. I tried again after being healthy, but still lost pretty quickly. Then I thought about how I played Nocturne and decided to get some demons with buffs and debuffs. I really wanted Sukukaja and Sukunda, so I managed to fuse a Preta with Sukunda and Fortuna with Sukukaja. These helped, and having Bufu on Flynn helped me get some extra buffs and debuffs on the first turn.

Everything was going fine. He was hard and I felt like the battle could have gone either way, but I had some control over it. I think at some point he killed Preta, so I summoned out Pixie. No big deal, I was done with Sukunda anyways.

And then Walter casted Agi.

I thought this was just a meme, but holy shit that nearly ruined the entire battle. All of a sudden Minotaur smirks, gets two crits on Fortuna and Flynn, KOing both of them. Thankfully Pixie could use items, so I revived Flynn, summoned Apsaras, and used media on everyone. It was exceptionally close, yet I made it out okay. But seriously fuck you Walter.

Also shout-out to Oni who got a bunch of crits on Minotaur for me.

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