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Judgment Angel Zero
*funny coment*
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Do you earnestly think you can defeat me?


« on: 11 July, 2008, 09:12:10 pm »

Judgment Angel: Zero

Weapons:
Judgment Blade
A gargantuan sword that is around 8 feet long. Blessed by the gods, it can only be weilded by himself. Anyone else who attempts to weild it shall not be able to lift it. The sword is capable of ripping rifts between dimensions that will suck up anything within its range, never to be seen again. The blade can cause massive shockwaves that can cut as well as the blade itself.

Chain Gauntlets
Golden gauntlets equipped with unbreakable chains. Chains can travel through any surface, and can be manipulated by Judg's finger movements. As many chains as desired can be fired from both gauntlets. Each chain comes with a spear head attached that latches on to a target, making removing it from a body dangerous. If caught in s dangerous situation, Judg can clip the chains.

Robotic Mosswine Companion
A robotic mosswine (monster found in MHF2. Research say it goes crazy when you hit it.) It comes with a mushroom cannon that fires mushrooms like bullets. The mushrooms can come with hazardous qualities that are specified by Judg. This includes, but is not limited to poisons and paralyzation agents.  It comes with jet boosters as well, increasing it's speed greatly if nescesary, and even rurning the robot into a projectile. Immune to dark, ice, and lightning.


Abilities:
Manipulation of the Holy Element
Zero's favorite, signature ability. It allows him to summon up blessed mana from within himself and the environment and bend it to his will. The light that is produced from this manipulation is eternal, and very powerful. It can be a solid as steel, or liquid, like a river, depending on his will. He can even use the light produced from the manipulation of the mana to illuminate dark places, and blind his opponent.

Mastery of Gravity
As the name implies, this is the ability to completely manipulate gravity. Allows Judg to strengthen or diminish the pull of gravity. He can even control from what direction gravity is pulling on, and what objects are affected or unnaffected by that gravitational pull. The sub-ability to give something an orbit is also included. Judg may also use gravity to pull things into other objects. Gravity can also be used offensively, in the form of black zones. If an area is turning black, it means Judg is going to make the pull of gravity very intense. Bone disintegrating intense. Anything in the black zone has one turn to escape.

Command of Heaven and Hell
Judg has complete command over demons from Hell and angels from heaven. He can summon up to 20 total minions with this ability.
Angels: These guys have healing properties. Their primary role is to heal Judg and the demons. It takes a single turn to completely heal one injury Judg has sustained in battle. An angel can choose to sacrifice itself to become a stat point for Judg in any area he desires. However, this reduces the amount of total summons by two, meaning, if one sacrifices itself, Judg can only have 18 summons. Often, they will aid Judg with ranged attacks from their arrows. If they touch an opponent, the opponent will freeze in place for one turn. The shields of angels can absorb any non-CA attack.
Demons: Vicious, large brutes. They have high offensive power and defense. Their speed stat raises for every angel on the field. They are armed with flame manipulating abilties, axes, and tougher-than-steel bodies. If they manage to hit an opponent with their axe (no cut nescessary), that opponents speed stat will be reduced by one. If their fire hits an opponent, the target's fourth stat (Jump, senses, mana, etc.) will lower by one star. Physical attacks (fists for example), result for a loss of one star in defense for the foe.

Sand Manipulation
Judg can also manipulate sand in anyway he desires. He may produce sand, manipulate it, and even transform into it (If transformation is used as auto dodge or teleportation, it has cooldown time of one). The density of the sand may be controlled as well, allowing the sand to become incredibly hard, like a boulder, or delicate, like a child's sand castle. Judg's sand has the ability to suck the moisture from anything it comes into contact with, such as water, the human body, grass, etc...If used on a living person, the ability can completely parch the body causing immediate dehydration, resulting in lack of energy if not death.

I'm Taking You With Me
Three times in battle, Judg may choose to use this ability. If Judg is wounded by a foe's attack, the wound will be automatically inflicted on the opponent as well. Only works three times.

Temperature Control:
Judg can control the temperature of objects that are not his opponent. Not much else needs to be said about this ability.

Stat Reduction Reversal
Any attempt to reduce Judg's stats result in him gaining the amount of stats he would have lost.

Water Manipulation:
The ability to manipulate and produce water at will. This includes the transforming into of water as well. As with sand, if transformation is used to teleport or auto dodge, transformation has cooldown time of one. Judg may also manipulate water pressure with this ability.

True Angel Transformation:
With this transformation, Judg removes the spell that was put on him sealing his potential. This causes his stats to double what they were for two turns (stats affected by the stat reversal ability doubled what they currently are.) Cannot be used first five turns. Lasts five turns. 5 turn cool down.

Super Pizza Summon:
Judg summons his fictional creation, Supa Pizza. Only one can be on the field. It's abilities include:
-The use of any Pizza Topping as a weapon.
-Elastic arms and legs.
-Flying with his cape and teleporting with it.
-Turning into a pizza wheel.
-Using a giant rotating pizza cutter.
-Giving Judg awesome sauce. (Ups his defense and strength by 1)

Stats of Super Pizza:
Strength: ***
Speed: ***
Defense: ***
Senses: ***

Pizza Topping Uses:
Peperonis Cut
Crust is a bludgeon
Jalpenos explode
Cheese is an adhesive and burns
Hawaiian fruits suck
Bacon slides along the floor making it slippery
Olives can be used as poisonous agents.

God Mode Breakers
Shining Bind:
A move learned from Judg's idol. A large ring of light causes initial damge under Judg, anyone caught in it will then be subjected to several waves of light building into the center of the ring until final a burst of powerful light energy erupts from the ground. Since it is allowed to break the rules and such, this nullifies Light immunities.


Final Angel Transformation:
A blinding light shots from Judg's body and when it dims, Judg has unlocked his greatest potential. His stats triple in this form and it last 3 turns only.


Stats:
Speed *****
Strength*
Defense *
Mana *****


AP: 127


___________



WEAPON SPEC CHARACTER
Name: Codename: Plasma Komodo
Race: Super Human

Weapons:
O.S.E [OPTIC SERVICE EYEWEAR]
This is a high tech eyepatch Komodo constructed in order to help him out on the battlefield. It does the following:
-Vastly improves PK's sense of sight.
-Can swith into thermal mode, where Komodo can see hidden objects by tracking their heat.
-A small, hidden camera on the back strap provides an image of what's behind Komodo at all times, on a small transparent portion of the screen.
-Zoom in and out.
-Sonar mode, where Komodo can detect things through the sound waves being transmitted to the eye wear.
-Provides light in the darkest situations.
-Can shoot small lasers from a tiny opening in the corner of the patch. The laser barely hurts the opponent, but can serve as an excellent distraction if hit in the eye. >_>

StickJet Shoes
These are are seemingly normal boots that can actually propel propel Komodo into the air. The flames that come out the soles can be used for combat. These shoes can also stick to any surface Komodo wishes to travel on. Even an organic surface.

Abilities
Disjointed Hitboxes
In honor of Solid Snake's brokeness in SSBB, Komodo also get's disjointed hit boxes. With this, Komodo can actually hit things that are two god damn feet away from his actual attack, and still retain all the god damn damage. Also, as a wink to MGS4, Komodo can grab you even if your two feet from his grab range. If you are within those two feet, Komodo will reappear right next to you, and you will have been grabbed.

Stealth Boost
If Komodo remains out of the opponents sight for two turns, all his stats go up by one.

Stats
Strength: ****
Defense: ****
Speed: ***
Jump: *


-----

Name: "Devil God of the Sea: Raijin"
Race: Human (Although, he seems to believe that he is a divine being)

Weapons

Rod of Dominance
This is an extravagant, golden, 7 1/2 foot staff. Written in royal blue are unidentifyable letters from a dead language. At the top of it is a small ball, decorated with a halo-like crown, that holds many hidden weapons. The hilt of the sword piece also acts for storage for another weapon. This is a very....Versatile rod. Here is a list of it's features (All off these with the exception of the sword are not constantly in effect, and require a button press from Raijin):
-It splits in two to reveal a long, double-edged sword. (Like a sword cane)
-Razor blades poke out of the ball in a ring formation and spin like a buzz saw.
-A scythe-like blade comes out from the ball.
-A spear head comes from the top of the ball.
-A spear hear comes from the bottom of the staff.
-Ball enlarges to about 7 times it's size.
-When enlarged, the sphere can grow spikes.
-A lid pops out of the top of the sphere, revealing a gun, that fires shotgun shells.
-Said gun can also shoot orbs of energy like cannonballs.
-A beam of energy can also be fired from the gun.
-A yoyo-like loop connected to a 150 foot is at the end of the staff, turning it into a projectile weapon that can be swung around.
-If anyone else tries to wield the rod, it will create spikes all over itself.
-When enlarged, the ball can turn into an axe blade.
-The spikes from the enlarged sphere can shoot off.
-When the sword is removed, the scabbard can split apart and turn into long-ass nunchucks.
-Gun on the sphere can fire machine gun rounds that home in on a target and explode.
-When the sphere is enlarged, the gun acts as a bazooka.
-Slamming the staff into the ground causes circular shockwaves to be sent rippling from it.
-Hilt of sword can be launched as a solid projectile, attached to strings from the scabbard to return if it hits or misses.
-Sword can send out shockwaves.
-Staff can decrease and increase it's length and circumference at will, along with the sword (length and width).
-Spikes can portrude from the scabbard side of the rod, to be used as a spiked club.
-If the size of the rod is decreased, and the size of the ball is increased, the staff can be used as a kendama, or a ball and chain. (There is a string attached to the ball.)
-The secret technique of the staff allows it to duplicate itself up to eight times. However, the most Raijin might ever use is two.

Abilities

Rokushiki Master
Raijin has mastered the seven techniques of Rokushiki. He is able to use each technique to it's fullest potential, without much trouble, except for the secret seventh technique, known only to true masters, Rokuougan. Here are the techniques:
-Soru:
By increasing the blood pressure in his legs, Raijin is able to achieve break neck speeds. It almost seems as if he teleporting if used in short distances. It is easier to see him move if he does Soru long distances.
-Shigan
By focusing his energy into his finger, Raijin can move his and quick as a bullet (Shigan translates to finger gun) and pierce the opponents body like a bullet with just his finger. Moves like Shigan Ouren demonstrate that this can be done multiple times in quick succession. Using Shigan, Raijin can also shoot pure energy bullets from his fingers, and even fire, by just flicking them.
-Tekkai
This move makes Raijin's entire body hard as steel, allowing him to withstand the strongest of physical attacks. Cooldown time of 1.
-Kami-e
This technique makes the users body like paper, making physical attacks brush past him. Cooldown time of 1, cannot be used after or before Tekkai.
-Rankyaku
With this technique, Raijin can shoot energy shockwaves sharp  as swords flying from his feet..
-Geppou
This gives Raijin the ability to jump. IN THE AIR. As if he were flying. No, I **** you not.
-Seimei Kikan
This is a technique that allows the user to control his body size and even his hair. The hair is able to stretch using this move, and can become very thick.
-Sai Dai Rin: Rokuougan!
The seventh, and most powerful technique in the Rokushiki art, known only to true masters. This sends a stream of pure concentrated energy flying from his fists. This move is insanely powerful, and exhausting, thus Raijin can only use it 4 times in battle.

Below are two videos of Rokushiki in action, the second one being performed by a master.
www.youtube.com/ watch?v=bKALro9FIa4
www.youtube.com/ watch?v=FT1l3Va8r9I

Goro Goro no Mi
Raijin's second ever devil fruit was the Goro Goro no Mi. This is a logia fruit (Allows the user to control and turn himself into a certain element), for lightning. With this, he is able to control, absorb, and even transform himself into lightning. Obligatory side ability list:
-If the opponent is hit by an electric attack with a product of four in their post time (seconds only), they will be paralyzed for one turn.
-Raijin can turn his body into electricity and travel at light speed in that form.
-If hit by an attack, Raijin can completely nullify it by turning into lightning. However, this can only be done five times in total.
-Rubber nullifies any of his lightning attacks, and will always hit him if he tries to nullify the rubber.
-Raijin can throw an electric shockwave that absorbs all the electrical energy from machines, rendering them useless, and can even operate electricity powered machines with just a zap.
-The power and accuracy of lightning is doubled if target is soaked in water.


Stats:
Power: ****
Defense: **
Speed: **
Mana: ****

Description:
Height:
6'10"
Weight: 265lbs
Age: 27
Skin Tone: White/Caucasian
Eye Color: Yellow-Green
Hair Color: Platinum-Blonde
Hair Style: The hair on his hair has smal spikes that seem to curve to the back of his head. On the back of his head, is a...ponytail, I think it's called...that goes down to his waist.
Clothing: He dons the traditional red pirate captain cloak as a cape of sorts. To keep it in place, he wears a large purple and blue shoulder guard that is attached to a piece of blue, leather armor that covers the right half of his chest (which holds his second weapon) via a brown belt. His abdomen is covered in bandages. He wears very poofy, white pants often seen in indian culture. On his wait is a belt with a large, gold, circular buckle. A large piece of cloth drapes from the belt. In battle, he'll take off his cloak, and replace it with this cloth as a cape.

Bio
    Raijin started out with the name Vincent McDonald, captain of the most infamous pirate crew in the west sea, the Jury. He and his crew were a good hearted bunch of pirates, and only plundered from the rich and selfish. They defeated many government agents who tried to stop them, and through propoganda, they were branded as cold hearted killers, but that was not the case. Vincent was a very generous and kind man, who only fought when nescessary. He did not mind though, he knew the consequences of becoming a pirate, as was happen to live with the title of a killer. He was seemingly uncorruptable.
    One day, he came upon this foreign island while he was hungry, and found a mysterious fruit. He took it aboard his ship and told the crew of what he found. The master fruit. A devil fruit that prevents the body from being destroyed should the eater consume multiple devil fruit. The crew grew jealous of the captains findings, and threw a mutiny, throwing him over board to keep the fruit, but the crafty captain managed to steal back the fruit and killed them all.
  After murdering his crew mates, a terrifying shock filled his body...He killed his own friends...For power...This was so unlike him, that he just completely collapsed in despair. He vowed never to kill a soul, and ate the master fruit thus robbing him of his ability to swim as punishment.
    Eventually he found his second devil fruit and ate it as well. He sudden felt a strong jolt of emotions gather up inside of him in and collapsed. When he awoke, he found himself in a ruined city, destroyed by his new power. He did not understand how he did this...All he understood was that he's powerful.....And he likes it.
    As he gained more fruit, Raijin (whom he named himself) gained more and more power thirsty and cold hearted. He suffered a terrible price for his ability to consume more fruit. In place of his body, he lost his human nature.

Personality
Raijin is very egocentric and prideful. He is ruthless, cunning, and cold hearting, killing on a whim. He views himself as some sort of God, and demands praise as one.

AP: 0
JD: 100
« Last Edit: 18 August, 2009, 12:06:29 pm by Hawk_v3 » Report Spam   Logged


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