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Clash of Smash Battle Room 4

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« on: 10 July, 2008, 02:55:08 pm »

Intro:
What is Clash of Smash? Well it is the most popular User Battle ever created on the SSBBSB. Users from the Brawlers Paradise as well as the rest of GameFaqs.com and any other sites duke it out to prove themselves and become the ultimate warrior of CoS!

Getting Started:
Simply give us a registration like this in the profile topic:

Name:
Race :
Weapon:
Secondary Weapon:                                                                                             
Abilities:
Team: (leave blank if none)
GmB: (leave blank if none, minimum 40 AP)


-Clashing-
Clash Battles:
Please do try to take turns when you fight. It is considered polite, especially for new players and slow typers. You will fight until one of you is obviously defeated, Special conditions are met (in matches that have such conditions only) or until and Ref or a Creator declares a winner.

-God Modding:
God Modding- The use of powers either not allowed in Clash of Smash/ powers you character obviously cannot/doesn’t have. God Modding without using a God mod Breaker (explained later) is strictly forbidden. All clashers are given one post to correct such mistakes as a sort of Do-over, this is known as the Rule of One. If the rule of one is not used the post is considered an illegal move and will lead to disqualification. The following is a general list of what not to do:

-Becoming completely invincible/ immune to harm without an ability stack.
-Amputation/Decapitation or opponent- if you do it to yourself…you just die, which is basically giving up anyway…
-OHKO (one hit knock out/ first post knock out) it’s considered bad taste to
-Wall-o-Text kill your opponent in your first post

God Mod Breaking:
God Mod Breaker- a special ability that allow for a single deadly attack/ short term stat buff. With a God Mod Breaker, you are aloud breaking the rules by doing an OHKO (One Hit Knock out) move. You also need 40 AP to have one. (God Mod breakers require 20 Battle posts to be made by the user before they can be unleashed)
 
AP: (ability points) AP- the experience units used in CoS gained in every fight regardless of outcome unless a Creator decides otherwise. After you receive 10 you gain a new ability. 40 will earn you a GmB. You earn AP even if you lose so no worries for the beginners. Also, after your first GmB, abilities cost 20AP then by 30AP after your second GmB and so on…
(Side note: opponents with GmBs are worth extra AP and JD, +1AP and +20JD per GmB)
Ex. “Ultima” has 120 AP and 2 GmBs therefore anyone who fights him gains 3AP and 60JD

JD:
JD (Judgment Dollars) Are the only currency of Clash of Smash. You start with 100 and gain 20 or more from each fight. You may spend these at the Clash Mart on new weapons, items, weapon slots or on a fort (750Jd).

Abilities:
Abilities- One of the two key factor in almost every CoS battle. They are like the individual moves of a Pokemon, they can’t fight too well without them…unless you like struggle.  Each Clasher starts with 2 abilities. As you gain AP, you gain abilities. These can range from transformation into a flying purple unicorn (cookie for reference) to outer space breathing, be creative and come up with some good ones.

 Unfortunately certain types of moves are restricted or outright not allowed due to their range of uses or for simply being too powerful/cheap (or too creative if you will). these include:
 
-The ability to use any move from an anime/movie/game (too many different uses)   
-The ability to use portals to move the opponent of the user from place to place in battle (very cheap,) Portals can be used on self/team/to summon attacks however, & requires a cool down (+1 post per portal in succession)
-The ability to teleport long distances while in battle. Teleporting itself is allowed, but requires a 1+ turn(s) cool down, depending on how many times used in succession (+1 post per teleport) and like portals and Ghosting, it can only be used with friendly targets.
-The ability to Create Multiple Clones each having the same power as the creator is considered illegal. The ability to create 2-5 weak clones is allowed however. Weak as in only requiring a few hit to KO           
- The ability to stop opponents from being able to use any of theirs abilities is illegal. (Obviously not fair for new players) stopping GmBs is allowed             
 -The use of Time manipulation is not allowed in any way
 -Healing is only allowed in small doses, and must be a stand-alone ability.           
- All status immunities are used in separate abilities (Poison(s), Burn, Stun, & Fear [the only statuses recognized by CoS])
-Finally, the ability to use “never before seen moves” isn’t allowed…
 unless it’s in a non-AP storyline battle I suppose…

Important stuff

-Rule Of One: The rule allowing a player who has been accused of God-Modding to use their next to either take back their prior post OR attempt to logically prove that they did not actually commit a GodMod. If an argument is caused by this, a ref or Creator can be called to mediate/ decide if the move was fair or foul

-Rule of Two: The rule stating that it is bad form to post 2 consecutive attack posts on the same opponent before they have been given a change to post a response. Clashers are allowed to make 2 posts in a row if they are attacking different targets with each post; the Rule of Two is voided if and only if the opponent is afflicted with a status ailment (such as stun/freeze) and therefore unable to move/post an attack.

-God Mod Breakers: Special abilities where 1 is acquired for every 4 regular abilities gained, they can be split into 4 general groups;
1) Ohko- all the power of the God Mod used in one incredibly powerful attack that has to be dodgeable unless an “ability stack” is used.
 2) God Mode- the ability to become a near god level character for 5 of your posts where all your stats and abilities increase in power, it ends after 5 posts or if you Out someone in one of the first 4 posts.
3) Translocation- shifts all players to a new battlefield by breaking the Tele-other ban, these GmBs have 5 turn duration, unless either the caster is outed or the other team is outed before 5 turns.
4) Mega heal- as it sounds this type of GmB simply heals the caster (and friendly targets as well if designated as such) of a large amount of damage when invoked.
-These are of course only exemplary GmBs, and players are free to go buckwild with their own GmBs, and who knows maybe your ideas will make this list eventually.
« Last Edit: 08 November, 2013, 01:36:27 am by Doctorwormx » Report Spam   Logged

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« Reply #1 on: 11 July, 2008, 04:05:43 pm »

*Dr. Beta appears*
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« Reply #2 on: 11 July, 2008, 04:07:41 pm »

*Billy waddles into arena as theme plays*
http://youtube.com/watch?v=ISXhTP44e24

Billy: you go ahead and pick the venue...
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« Reply #3 on: 11 July, 2008, 04:08:34 pm »

Grassy Plains.

Beta: Ready?
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« Reply #4 on: 11 July, 2008, 04:09:30 pm »

Grassy Plains.

Beta: Ready?
Billy: Bring it on!1!!!
*flexes shark muscles*
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« Reply #5 on: 11 July, 2008, 04:11:39 pm »

Beta: Let's do this!

*Beta harnasses his energy and forms it into a spear which he hurdles at Billy*
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« Reply #6 on: 11 July, 2008, 04:13:24 pm »

Billy: O_-...
*billy sumons a flying hammerhead shark to deflect the spear*
*Billy throws his harpoon at beta*
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« Reply #7 on: 11 July, 2008, 04:17:32 pm »

*Beta summons a giant wall of energy that catches the spear and the following explosion*

*Beta uses his Atomic Gloves to split the ground, creating an Earthquake that rocks the earth around Billy*

« Last Edit: 11 July, 2008, 04:19:55 pm by DoctorWormx » Report Spam   Logged

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« Reply #8 on: 11 July, 2008, 04:20:48 pm »

*Beta summons a giant wall of energy that catches the spear and the following explosion*

*Beta uses his Atomic Gloves to split the ground, creating an Earthquake that rocks the earth around Billy*


*harpoon detonates then reforms in billy's grasp*
*billy jumps back for a safer position while 2 hammerheads suddenly ram Beta from behind*

(sorry bout that gaffit, forgot the quote is different here that on the social board)
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« Reply #9 on: 11 July, 2008, 04:25:14 pm »

*Dr. Beta flies forward from the sharks*

*Dr. Beta takes both sharks in his hands*

Atomic Split!

*Dr. Beta splits the atoms of both sharks, resulting in a small atomic explosion*

*Dr. Beta sends the energy from the explosions hurtling into Billy*
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« Reply #10 on: 11 July, 2008, 04:27:23 pm »

*Dr. Beta flies forward from the sharks*

*Dr. Beta takes both sharks in his hands*

Atomic Split!

*Dr. Beta splits the atoms of both sharks, resulting in a small atomic explosion*

*Dr. Beta sends the energy from the explosions hurtling into Billy*

*calls up water from between the cracks caused by the earthquake to form a wall, while at the same time dashing out of the way of the energy while shooting off a few dozen shots at beta*
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« Reply #11 on: 11 July, 2008, 04:31:29 pm »

*Dr. Beta forms a giant Elliptical Dish out of energy which all the bullets hit*

*The Bullets hit the dish and fly back at Billy*

*Beta activates his anti-gravity belt and flies after Billy*
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« Reply #12 on: 11 July, 2008, 04:34:59 pm »

*Dr. Beta forms a giant Elliptical Dish out of energy which all the bullets hit*

*The Bullets hit the dish and fly back at Billy*

*Beta activates his anti-gravity belt and flies after Billy*

*Shortly after bouncing off the Disk, the bullets become water and ram beta as one*
Billy: -_^ i knew you'd do that, shame really...
*billy doubles back and flies into water, where 6 mako sharks explode from heading towards Beta*
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« Reply #13 on: 11 July, 2008, 04:39:28 pm »

*Beta drops to the ground with a thump*

Beta: Time to get angry.

*Beta's muscles grow at an expontential rate, creating tears all over his clothes*


*Alpha rises and sends ripples of red energy which tears the mako sharks to ribbons*

Alpha: Nice to meet you. A shame you couldn't stay.
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« Reply #14 on: 11 July, 2008, 04:42:30 pm »

*Beta drops to the ground with a thump*

Beta: Time to get angry.

*Beta's muscles grow at an expontential rate, creating tears all over his clothes*


*Alpha rises and sends ripples of red energy which tears the mako sharks to ribbons*

Alpha: Nice to meet you. A shame you couldn't stay.

Billy: its a shame your intelligence is limited in that form...otherwise you'd have realized why i summoned them in the water...
*the makos erupt with as much water as each can hold and the water begins ramming alpha repeatedly*
*6 hammerheads emerge from the water wall and fly towards Alpha*
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