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Clash of Smash Battle Room 3

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Author Topic: Clash of Smash Battle Room 3  (Read 6922 times)
Gaffit
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« on: 11 July, 2008, 03:22:03 pm »

Intro:
What is Clash of Smash? Well it is the most popular User Battle ever created on the SSBBSB. Users from the Brawlers Paradise as well as the rest of GameFaqs.com and any other sites duke it out to prove themselves and become the ultimate warrior of CoS!

Getting Started:
Simply give us a registration like this in the profile topic:

Name:
Race :
Weapon:
Secondary Weapon:                                                                                             
Abilities:
Team: (leave blank if none)
GmB: (leave blank if none, minimum 40 AP)


-Clashing-
Clash Battles:
Please do try to take turns when you fight. It is considered polite, especially for new players and slow typers. You will fight until one of you is obviously defeated, Special conditions are met (in matches that have such conditions only) or until and Ref or a Creator declares a winner.

-God Modding:
God Modding- The use of powers either not allowed in Clash of Smash/ powers you character obviously cannot/doesn’t have. God Modding without using a God mod Breaker (explained later) is strictly forbidden. All clashers are given one post to correct such mistakes as a sort of Do-over, this is known as the Rule of One. If the rule of one is not used the post is considered an illegal move and will lead to disqualification. The following is a general list of what not to do:

-Becoming completely invincible/ immune to harm without an ability stack.
-Amputation/Decapitation or opponent- if you do it to yourself…you just die, which is basically giving up anyway…
-OHKO (one hit knock out/ first post knock out) it’s considered bad taste to
-Wall-o-Text kill your opponent in your first post

God Mod Breaking:
God Mod Breaker- a special ability that allow for a single deadly attack/ short term stat buff. With a God Mod Breaker, you are aloud breaking the rules by doing an OHKO (One Hit Knock out) move. You also need 40 AP to have one. (God Mod breakers require 20 Battle posts to be made by the user before they can be unleashed)
 
AP: (ability points) AP- the experience units used in CoS gained in every fight regardless of outcome unless a Creator decides otherwise. After you receive 10 you gain a new ability. 40 will earn you a GmB. You earn AP even if you lose so no worries for the beginners. Also, after your first GmB, abilities cost 20AP then by 30AP after your second GmB and so on…
(Side note: opponents with GmBs are worth extra AP and JD, +1AP and +20JD per GmB)
Ex. “Ultima” has 120 AP and 2 GmBs therefore anyone who fights him gains 3AP and 60JD

JD:
JD (Judgment Dollars) Are the only currency of Clash of Smash. You start with 100 and gain 20 or more from each fight. You may spend these at the Clash Mart on new weapons, items, weapon slots or on a fort (750Jd).

Abilities:
Abilities- One of the two key factor in almost every CoS battle. They are like the individual moves of a Pokemon, they can’t fight too well without them…unless you like struggle.  Each Clasher starts with 2 abilities. As you gain AP, you gain abilities. These can range from transformation into a flying purple unicorn (cookie for reference) to outer space breathing, be creative and come up with some good ones.

 Unfortunately certain types of moves are restricted or outright not allowed due to their range of uses or for simply being too powerful/cheap (or too creative if you will). these include:
 
-The ability to use any move from an anime/movie/game (too many different uses)   
-The ability to use portals to move the opponent of the user from place to place in battle (very cheap,) Portals can be used on self/team/to summon attacks however, & requires a cool down (+1 post per portal in succession)
-The ability to teleport long distances while in battle. Teleporting itself is allowed, but requires a 1+ turn(s) cool down, depending on how many times used in succession (+1 post per teleport) and like portals and Ghosting, it can only be used with friendly targets.
-The ability to Create Multiple Clones each having the same power as the creator is considered illegal. The ability to create 2-5 weak clones is allowed however. Weak as in only requiring a few hit to KO           
- The ability to stop opponents from being able to use any of theirs abilities is illegal. (Obviously not fair for new players) stopping GmBs is allowed             
 -The use of Time manipulation is not allowed in any way
 -Healing is only allowed in small doses, and must be a stand-alone ability.           
- All status immunities are used in separate abilities (Poison(s), Burn, Stun, & Fear [the only statuses recognized by CoS])
-Finally, the ability to use “never before seen moves” isn’t allowed…
 unless it’s in a non-AP storyline battle I suppose…

Important stuff

-Rule Of One: The rule allowing a player who has been accused of God-Modding to use their next to either take back their prior post OR attempt to logically prove that they did not actually commit a GodMod. If an argument is caused by this, a ref or Creator can be called to mediate/ decide if the move was fair or foul

-Rule of Two: The rule stating that it is bad form to post 2 consecutive attack posts on the same opponent before they have been given a change to post a response. Clashers are allowed to make 2 posts in a row if they are attacking different targets with each post; the Rule of Two is voided if and only if the opponent is afflicted with a status ailment (such as stun/freeze) and therefore unable to move/post an attack.

-God Mod Breakers: Special abilities where 1 is acquired for every 4 regular abilities gained, they can be split into 4 general groups;
1) Ohko- all the power of the God Mod used in one incredibly powerful attack that has to be dodgeable unless an “ability stack” is used.
 2) God Mode- the ability to become a near god level character for 5 of your posts where all your stats and abilities increase in power, it ends after 5 posts or if you Out someone in one of the first 4 posts.
3) Translocation- shifts all players to a new battlefield by breaking the Tele-other ban, these GmBs have 5 turn duration, unless either the caster is outed or the other team is outed before 5 turns.
4) Mega heal- as it sounds this type of GmB simply heals the caster (and friendly targets as well if designated as such) of a large amount of damage when invoked.
-These are of course only exemplary GmBs, and players are free to go buckwild with their own GmBs, and who knows maybe your ideas will make this list eventually.
« Last Edit: 08 November, 2013, 01:37:21 am by Doctorwormx » Report Spam   Logged

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Judgment Angel Zero
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« Reply #1 on: 12 July, 2008, 11:59:59 pm »

Anyone wanna give Judgment his first battle of the new season. He's only got one ability. ^_^
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« Reply #2 on: 13 July, 2008, 12:01:43 am »

*raises hand*

im up to it lol

r u wii typing?
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« Reply #3 on: 13 July, 2008, 12:06:55 am »

*raises hand*

im up to it lol

r u wii typing?
Cool.

And, yes. Always.
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« Reply #4 on: 13 July, 2008, 12:08:29 am »

good that makes it easier on me.

u pick who u want me to use....Dmax on UBER handicap or Riddick.
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« Reply #5 on: 13 July, 2008, 12:09:36 am »

I'd rather Riddick, as I've fought Dmax a kazillion times already.
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« Reply #6 on: 13 July, 2008, 12:14:08 am »

ok

*riddick stands in the Field*

(were fighting in grassy field, seeing as gaffit picked City)

*Riddick Pulls out his Scythe and transforms it into Tachi mode*

Riddick: Lets do this thing!
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« Reply #7 on: 13 July, 2008, 12:17:00 am »

*Judg flies into the field*

Judg: *unsheathing Judgment Blade* Come on.
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« Reply #8 on: 13 July, 2008, 12:18:36 am »

*Riddicks Tachi floats in mid air while he shoots arrows and charges Judge*

(u dont have stats....)
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« Reply #9 on: 13 July, 2008, 12:20:01 am »

*Riddicks Tachi floats in mid air while he shoots arrows and charges Judge*

(u dont have stats....)
*shouts many curse words*

I'll fix that.
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« Reply #10 on: 13 July, 2008, 12:25:17 am »

i just realized, this match will quite literally "Heaven vs Hell"
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« Reply #11 on: 13 July, 2008, 12:27:06 am »

*Judg deflects the arrows with his blade, and follows it up with a mighty swing that sends a shockwave flying at the charging Dmax*
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« Reply #12 on: 13 July, 2008, 12:28:00 am »

HEAVEN OR HELL, LET'S ROCK!!
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« Reply #13 on: 13 July, 2008, 12:29:22 am »

*the Blade stops mid swing and the Scythe is approaching rapidly*

*Riddick is several feet Away in the air shooting Thunder Arrows from Above*

(these are Spirit arrows BTW)
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« Reply #14 on: 13 July, 2008, 12:33:35 am »

*realizes I forgot to put the part where only Jugment can touch the Judgment Blade*

Son of a *****.

Judg: *having no clue how a scythe is approaching, while Dmax is in a completely different location, Judg creates a powerful holy barrier around himself to block the attacks*
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