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*pump fist* HELL YES!

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Masterman
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« Reply #30 on: 25 August, 2008, 09:17:37 pm »

Is it that hard?
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« Reply #31 on: 25 August, 2008, 09:18:32 pm »

Is it that hard?

Yesh.
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« Reply #32 on: 25 August, 2008, 09:22:30 pm »

...

Nothing.
I'm taking a break for today because I know the next boss is going to violate me.... ;_;
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« Reply #33 on: 25 August, 2008, 09:25:35 pm »

40 pounds sounds like a lot...
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« Reply #34 on: 25 August, 2008, 09:26:07 pm »

XD
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« Reply #35 on: 25 August, 2008, 09:28:46 pm »

...

Nothing.
I'm taking a break for today because I know the next boss is going to violate me.... ;_;


*opens box*

OH DEAR GOD!!! ITS PANDORA ALL OVER AGAIN!!! WTF IS WRONG WITH ME!?! WHY WOULD ANYONE OPEN SUCH A THING!?! DEAR GOD, MAKE IT STOP!!!!!!!!!!!
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"The question isn’t who is going to let me; it’s who is going to stop me." ~ Ayn Rand
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« Reply #36 on: 25 August, 2008, 09:32:03 pm »

*eats popcorn*
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Rai
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« Reply #37 on: 25 August, 2008, 09:34:42 pm »

Mario needs to be fun and nothing else, as does every other game in existence.

SMG was too much of a cakewalk, simply put. There's no difficulty settings for most Mario games and there's a point where something fun becomes so easy that it stops being interesting.

If it was so easy that it wasn't interesting to you, that's a problem. Obviously if you weren't interested at times you didn't find it fun at those times, but that doesn't mean it needs to be hard to be fun.
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« Reply #38 on: 25 August, 2008, 11:47:50 pm »

Mario needs to be fun and nothing else, as does every other game in existence.

SMG was too much of a cakewalk, simply put. There's no difficulty settings for most Mario games and there's a point where something fun becomes so easy that it stops being interesting.

If it was so easy that it wasn't interesting to you, that's a problem. Obviously if you weren't interested at times you didn't find it fun at those times, but that doesn't mean it needs to be hard to be fun.

While difficulty is only one factor of many of the game that made me lose interest, I sill stand by what I said.

SMG was too easy; we can beat around the bush and be politically correct and say "Well, that's all opinion", but we all know it's true.

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« Reply #39 on: 25 August, 2008, 11:50:41 pm »

Well yes it was really easy, my point isn't that difficulty doesn't matter at all, but rather that it doesn't need to be hard to be good. It needs to do whatever necessary to be fun, it doesn't need to be hard, it needs to be fun, it just so happens that not being easy is something it needs to do along that path.
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« Reply #40 on: 25 August, 2008, 11:58:54 pm »

That is a completely sound statement.
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