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Shin Megami Tensei General Topic

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Author Topic: Shin Megami Tensei General Topic  (Read 20937 times)
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Ahriman
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« Reply #1455 on: 10 July, 2010, 12:27:06 am »

do they even attack
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Maniac234678
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« Reply #1456 on: 10 July, 2010, 12:28:06 am »

I wouldn't know, considering that I have never seen the FES version of those enemies attack.
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« Reply #1457 on: 10 July, 2010, 12:39:51 am »

Glad to know that the Empress/Emperor battle is still retardedly easy.

The sad thing is that apparently, they were harder in FES than in the original P3. Can you imagine these things being any easier? I can't.
lolwut

The only hard enemies in P3:FES are the floor bosses. And the ones in...y'know...the bonus dungeon.
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Maniac234678
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« Reply #1458 on: 10 July, 2010, 12:42:51 am »

I have actually encountered people who have had trouble with Empress/Emperor. No, really.
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« Reply #1459 on: 10 July, 2010, 12:43:57 am »

pffffffffffffffffffffffffffffffffffffffffffffffffff
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Ahriman
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« Reply #1460 on: 10 July, 2010, 12:45:59 am »

the hanged man and final boss were hard too
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« Reply #1461 on: 10 July, 2010, 12:47:40 am »

the hanged man and final boss were hard too
Nope and nope.
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Maniac234678
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« Reply #1462 on: 10 July, 2010, 12:49:50 am »

The Hanged Man was not hard by any means, just very durable. The final boss is manageable courtesy of Monad (At least in FES; Monad was only unlocked after starting NG+ in vanilla), which gives you an advantage that you can never really get for every other boss.
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Ahriman
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« Reply #1463 on: 10 July, 2010, 12:51:27 am »

Well of course its easy if you use Monad beforehand, try not doing that.
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« Reply #1464 on: 10 July, 2010, 12:54:43 am »

Well of course its easy if you use Monad beforehand, try not doing that.
No thanks. I like my 100% completion.
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Maniac234678
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« Reply #1465 on: 10 July, 2010, 12:54:57 am »

You don't understand. It's difficult without using Monad, but the option is there. Think about bosses like the Sleeping Table or the Hell Knights, where grinding wasn't much of an option unless you really dedicated yourself to a self-destructive degree. Even if you did, neither would be easy; toughing out the Sleeping Table was still hard, and toughing out the Hell Knights was still impossible. With the final boss, you actually can grind to the point where you could match his power or exceed it without really spending a sizable amount of time on it.

Also, even if you don't use Monad, you have an infinite amount of time to grind for the final boss. That's not the case with the others if you want to advance at a good pace.
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Maniac234678
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« Reply #1466 on: 10 July, 2010, 01:11:34 am »

Chariot Arcana option: Hug Rio

Ffffffffffffffffffffffffffffffffffffffffffff
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Maniac234678
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« Reply #1467 on: 10 July, 2010, 06:04:04 am »

I hate it when people call Kunino-sagiri and Ameno-sagiri "final bosses" just because they're the non-mutually exclusive last bosses that you fight before getting bad ends. I wonder how many final bosses are in Fate/stay night, then!
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Ahriman
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« Reply #1468 on: 10 July, 2010, 05:46:58 pm »

Ameno-Sagiri could function as a final boss since you've basically got a full story when you fight him and he has unique music. Kunino-Sagiri not so much.

Fate/Stay Night doesn't even really have bosses or gameplay so to speak so that comparison doesn't really work.
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Maniac234678
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« Reply #1469 on: 11 July, 2010, 12:12:48 am »

No, you don't have a complete story after Ameno-sagiri. You have many things still hanging around, and your ability to not be a ritalin-guzzling mess is what decides which ending you get, instead of some superhuman achievement. Hell, the ending after defeating merely Ameno-sagiri is also the exact same thing as the one after beating the true final dungeon sans every scene from the dungeon and its boss.

Also, you're a myopic idiot. Stretch your definition of boss; a boss battle can be a conversation, it can be a proper choice, it can be coming up with the right conclusion. Just because most games place a boss in a tangible form doesn't mean it can't be.
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