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THIS IS MY TOPIC FOR WHATEVER ANIME I HAPPEN TO BE WATCHING AT THE TIME

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Author Topic: THIS IS MY TOPIC FOR WHATEVER ANIME I HAPPEN TO BE WATCHING AT THE TIME  (Read 25344 times)
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« Reply #7365 on: 31 October, 2017, 05:38:33 pm »

invisible war is prolly the most hardcore deus ex-head game to play since it was so fucking horrible that it has been scrubbed from the collective consciousness

what are you, casul
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« Reply #7366 on: 01 November, 2017, 01:48:31 am »

the original you goddamned casuals
why yes, I am casually awesome
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« Reply #7367 on: 25 December, 2017, 03:50:14 am »

fucking twice tonight overwatch has crashed immediately as i join a comp match, docking me 50 sr and suspending me. apparently the specific reason for my crash is a common problem too. fucking bullshit
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« Reply #7368 on: 25 December, 2017, 11:28:55 am »

Are you running AMD? That was happening to me yesterday, but updating my drivers fixed it.
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« Reply #7369 on: 30 January, 2018, 04:31:43 am »

BEAT HOLLOW KNIGHT. WAS GOOD.
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« Reply #7370 on: 30 January, 2018, 10:31:26 am »

Nice. Did you get the secret ending?
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« Reply #7371 on: 30 January, 2018, 04:18:13 pm »

Got the good ending but I never once saw mister mushroom for what i assume you mean is the secret ending. didnt even know he existed until i looked up how many endings there were
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« Reply #7372 on: 30 January, 2018, 04:49:01 pm »

oh wait I didn't know about that one either

I was just talking about the one after beating The Radiance
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« Reply #7373 on: 30 January, 2018, 04:53:02 pm »

oh yeah i got that. honestly i looked up how to get the good ending because backtracking and exploring were getting tedious.
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« Reply #7374 on: 30 January, 2018, 04:56:13 pm »

Yeah. I think most Metroidvanias get to that "Ok I'm ready to be done, what do I need to do" point.
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« Reply #7375 on: 30 January, 2018, 05:44:46 pm »

I think Hollow Knight was especially bad about that because the movement honestly didn't feel too great. There's no friction, acceleration, or weight. It just feels floaty as fuck so moving from place to place is just a chore. It doesn't help that there's barely any real platforming so there's just nothing fun about going through an area after the first time.
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« Reply #7376 on: 30 January, 2018, 05:51:13 pm »

With the exception of the crystal dash, but there's only so many rooms in the game where you can even use that. Adding some vertical mobility to that could have made for some cool movement challenges.

It's funny that you call the movement floaty, too, because one of the key speedrunning tricks for this game involves an exploit that completely cancels gravity and just lets you float across gaps and up to ledges.
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« Reply #7377 on: 30 January, 2018, 06:04:14 pm »

Can't count the number of times I wished there were more vertical movement options. Since they trivialized platforming for the most part, they should have just gone all out with crazy movement abilities. Or they should have made the whole game more like the White Palace, maybe a little less difficult. That area did a really good job of incorporating all the movement options into challenging platforming. lol at the speedrunning thing.

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« Reply #7378 on: 31 January, 2018, 12:58:10 pm »

Yeah. I think most Metroidvanias get to that "Ok I'm ready to be done, what do I need to do" point.

most do save for imo the sorrow castlevania games i could grind souls in those forever

sotn is too dense to get everything though for sure
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« Reply #7379 on: 06 February, 2018, 12:33:54 am »

PLAYED PREY. WAS GOOD.
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