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This is a new, more organized info topic. Gargravarr's and ZeldaFan's Profiles.

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« on: 13 October, 2007, 10:39:29 am »

Main Characters

Michal Elizabeth Ritter a.k.a ZeldaFan


Stats
Race: Human
Alignment: Chaotic Good
Age: 21
Birthday: 2/27
Gender: Female
Height: 6' 0"
Weight: 168 lbs
Hair Colour: Brown
Eye Colour: Brown
Cup Size: B

Appearance
Michal is actually a rather plain looking girl. Tall, rather thin, with long brown hair that she frequently ties up into a ponytail and brown eyes with a spirited glow to them, Michal doesn't really stand out in the looks department. It doesn't help that her "jiggles" that she's so proud of actually are rather...unimpressive. While they're certainly noticeable and in no way "tiny", one of the side effects of her years of physical conditioning is that they're rather....average. Not big....not small....just there.
Her style of dress is very casual. She wears lots of green, and is very rarely seen in anything other than blue jeans. Her standard casual outfit is a green t-shirt with a Triforce emblem in the middle of the chest, blue jeans, and white sneakers.
However, she's been known to occasionally wear weird outfits, and she has a strange affinity for unusual hats. One of her favorite hats is a replica of Kisuke's hat that she occasionally wears.

Personality
Ahh...Michal's personality. What is there to say about that? The truth is, she's all over the place. One minute, she's calm and serious, the next, hyper and silly. Born in the Year of the Horse in the Chinese zodiac, it's often said that Horse people are living bundles of contradicting personality traits. Well, Michal follows that description to a T. Still, a lot of her behavior is something of a front...a persona she takes on in front of others because, in her own words, "It's part of who I am, but not all of who I am."
Deep down inside, Michal is a simple girl. She's rather laidback and hates putting needless effort into things. But once something catches her interest, she'll pursue it with a lot of drive....at least until the next interesting thing catches her eye.
She also has a strong sense of loyalty to her friends. Once you've become friends with her, you have a very devoted friend who will go to the ends of the earth for you, and maybe even beyond. She places her bonds of friendship as the most important thing in her life, and would gladly sacrifice herself for the sake of a friend.
She also has a strong sense of "justice", although the way she sees justice is a bit different than others do. She sees justice as "the spirit of the law...the ideals behind the words." So while she believes strongly in justice, she could care less about "the written law" and considers herself chaotic aligned.
That said, she also views justice as "the duty of the strong to protect those weaker than themselves from those who would create injustice."
Most importantly, she also has a very strong moral compass. She believes, wholeheartedly, in the concept of "Good for goodness sake". She strives to be a good person and to always do the right thing. Not out of fear of punishment or expectation of reward. Rather, she does the right thing because it's the right thing to do.
Michal is a tad impulsive. She always follows her instincts, claiming that her gut feelings haven't steered her wrong yet. While sometimes this is a good thing, it occasionally leads to some poor decision making, and she's gotten herself into trouble more than a few times based off of following her instincts.
Michal has two major flaws. The first is her temper. When she was younger, she was incredibly hot-headed. She was prone to getting into fights and was very easy to rile. Since she's gotten older, she usually can keep her temper in check, but every now and then, things get too much for her, and she loses it. And when she's angry, she's reckless, and as big of a threat to herself as she is to her enemies.
Her second major flaw is somewhat odd, because it's not necessarily a bad thing. Michal has a Hero Complex. That is to say, she views herself as a Hero. She feels it's her duty to protect the weak, fight evil, and do heroic stuff. This isn't a bad thing. Her flaw is that she takes this Hero Complex to the extremes, often thrusting herself into the role of The Hero. She often tries to take on too much of a burden, feeling it's her duty to always save the day, that in the end, she's the one the others can rely on. This can lead her to taking needless risks, and for that reason, it has been dubbed her "Fatal Flaw".

An interesting side note: Michal is a geek, of things ranging from video games to anime to tabletop RPGs. She quite frequently sprinkles pop culture references into things, and when she gets obsessed with certain series or franchises, she's been known to emulate them.

History

It all started with a set of twins. Not Michal and Mikey though. With Justarius and Veritas, the Warriors of Justice and Truth, respectively. Long ago, they were powerful warriors who fought the forces of darkness and evil. But like all great heroes, they had to die. And in dying, they left a legacy. Fast forward thousands of years later, that legacy was bestowed to Michal and Mikey. They were marked as the heirs to Justarius and Veritas's powers, and born as partial reincarnations to the heroes, marking them as individuals with great destinies. But, this isn't Mikey's profile, so lets switch focus to the star of the show, Michal!

As Michal grew older, she developed a keen sense of adventure. One day, at the age of 7, she stumbled upon a thunderbird, a legendary creature infused with the power of pure, elemental lighting. It was intrigued by this unusual girl, who was not intimidated by its presence. It asked her “What would you like more than anything else in the world?” Michal, sensing that it was an important question, thought for a moment and then answered “The strength to always protect my friends!” The thunderbird, pleased by her answer, infused her with the power of elemental lightning. As if that wasn't enough adventure, about a month later, she was exploring again, and ended up being bitten by a werewolf and became one herself.

As she grew older, she met other kids with supernatural abilites, and they formed a team of heroes dedicated to protecting their home town from the supernatural threats that it constantly faced. Eventually, as they grew stronger and more skilled, they drew the attention of a mysterious world hopping wizard by the name of Bob the Omnipotent. He offered to give them the chance to become even stronger. Taking the offer, Michal and her friends began wandering through various dimensions, each going their separate ways to develop their own particular skills.

Eventually, Michal made it to Hyrule, were she found out that the blood of the Hero of Time flowed through her veins. Searching high and low, she eventually found his grave and awakened his spirit. His ghost began traveling with her. She also traveled to several other worlds, including an alternate version of the Naruto world, where they met Tobi and added him to their little group.

Eventually, Michal told Bob that she wanted a place she and her friends could use as a base of operations for their planeshopping adventures. Bob took her to a brand new world he had been working on, and as part of the finishing touches, created a remote spot in the world, deep within a mountain range. A forested valley, and within that valley, a large clearing with a lake and a waterfall. And in that clearing, he brought Michal and all her friends, both old and new. She and her friends worked together, and they built the dojo.

After spending a couple of years in the dojo, making new friends and training, she felt her training there wasn't good enough, so she left on a training journey, taking along with her Link, Tobi and Bob. While she was gone, she formed an organization, sort of like a guild for heroes, called the Blitzwolf Brigade, formed of heroes and warriors from around the multiverse. She then returned to her home in the dojo, ready to put her new skills to the test.

Powers, Skills and Abilities

Physical Abilities- At first glance, Michal seems to be your average human. This isn't entirely true. A number of factors, mainly her lycanthropy, her years of training, and her spiritual abilities, have greatly enhanced her physical capabilities.
Her speed, agility, and reaction speed have all been greatly enhanced. She's capable of moving at Flash Step level speeds in short bursts, and at a sustained run can easily keep up with a car.  Her agility is also top notch, and her reaction speed allows her to counter even the fastest foes.

Her actual physical strength isn't that high, more akin to a normal human athlete than her other more superhuman stats. This is due to the fact that she's developed relatively little physical muscle. This means that her lifting strength reaches barely superhuman levels. However, through some special spiritual training, she's learned to use her spiritual powers to compensate for her lack of muscles when attacking, giving her astonishing striking power. With enough focus, she's able to punch her way straight through some kinds of metal, and she can break stone with her bare fists with little effort.

Her endurance is an odd thing. On one hand, she's very tough. She has a high constitution, and is capable of taking a real beating with little ill effect. It takes a lot of hits to take her down. On the other hand, she has very little stamina, and tends to tire herself out rather quickly. She throws a lot of effort into trying to strike as hard and fast as possible, so she expends a lot of her energy reserves fast. This means that she's seriously weakened in any kind of sustained fight.

A final note on her senses. While its true that her lycanthropy has enhanced her senses of sight, hearing, and smell, this mostly is only true in her were form. In her normal human form, she has above average sight, hearing, and smell, but nothing too extreme.

Mental Attributes- While her behavior might not always hint at it, Michal is quite intelligent. She's very cunning, and is good at making on the fly plans and figuring things out. She also has a freakishly good memory that allows her to memorize most of the stuff she reads.

Michal's instincts are very honed from a combination of years of combat experience, and her enhanced animal instincts granted by her lycanthropy. She's very good at reading situations, and more than once has her intuition gotten her out of danger.

Most prominent is Michal's intense force of personality, or her charisma. She's got this natural quality to her that draws people to her. A natural leader, her very presence can be inspiring to her allies and very intimidating to her foes. She's also very easy to get along with, and almost everyone she knows agrees that she's probably one of the most likable people they know. Her force of personality is so great, she's even able to use a couple of supernatural abilities based off of it, which are discussed in more detail below.
Worth mentioning here is her resistance to any kind of  psychic intrusion. Between actively honing her skills from having a psychic for a twin brother to the sheer force of her personality, Michal is highly resistant to any attempts to psychically intrude into her mind without her permission, and is capable of repelling the efforts of even the most powerful psychics out there.

Master Swordswoman- Partially from her years of training, and partially from inherited experience from her past life as Justarius, Michal is a prodigy with swords. She's mastered fighting with almost every kind of sword there is out there, although she specializes in longswords, with katanas being her second favored weapon.
Michal's skill with swords is so great, she's capable of utilizing sword pressure with almost any kind of sword. Sword pressure is the ability to transfer the force of a sword's blow through the air itself. Most commonly, this is manifested as a "shockwave" fired from the blade of the sword, although it can take other forms.

Gift of the Thunderbird- From a young age, Michal has been gifted with the powers of a thunderbird, a powerful creature tied to the forces of pure elemental lightning. Her main ability gained from this is the ability to produce and manipulate lightning/electricity. She can use this as either a projectile attack in the form of blasts of lightning, or she can focus the lightning around a body part or even her whole body to add an electrical shock to her attacks. As a side effect, she's incredibly resistant to lightning based attacks. She's able to absorb an unlimited amount of ambient, not-attack based electricity, but when an actual "attack" is fired against her, the "fighting intent" behind it prevents her from completely neutralizing the power of the attack. Still, only the most powerful of lightning based attacks will phase her at all.

Michal gains two main sub-abilities based off of her lightning powers. The first is magnetism. But manipulating electrical currents in her own body, she can create and manipulate magnetic fields. This allows her to attract, repel, and levitate magnetic metals, although she can also weakly effect non-magnetic metals.
The other ability is technopathy. Michal has a latent psychic gene. While it wouldn't have normally manifested any abilities, combined with her electrical powers, its given her the ability to mentally control technology by translating her thoughts into Wi-Fi, Bluetooth, or other types of electronic signals. She's even capable of calling a person's cell phone with her mind.

Lycanthropy- Shortly after gaining her lightning powers, one night on a full moon, Michal was bitten by a werewolf, and was infected with Lycanthropcy, also known as the werewolf virus. Lycanthropcy (or at least the version of it in Michal's native dimension) is a magical retrovirus that alters the DNA of the victim, particularly causing the adrenal gland to produce a special kind of hormone called Lycanthadrine.
When she morphs into her werewolf form, Michal becomes a fully anthropomorphic human-wolf hybrid, essentially a humanoid body with a wolf's head, human like hands ending in claws, a tail, and wolf-like feet, completely covered in silver-gray fur and wearing a tanktop and very short ripped jean shorts. (For modesty reasons.)
Michal is in full control of her werewolf form, although it does heighten her aggression and makes her a tad more violent. She can transform back and forth at will, although she must transform every night of the full moon for at least a short period of time.

In her were form, Michal loses access to most of her other abilities, but her strength is slightly boosted, while her pain tolerance, speed, agility, and stamina are greatly boosted. She gains natural weapons in the form of teeth and claws, and she gains a slight regenerative factor, although its not too terribly noticeable most of the time because of how relatively slow it is. Her senses of smell, hearing, and sight are greatly boosted, especially her low-light vision, and she can actually switch her vision over to a heat-sensing infrared mode. She's also capable of communicating with other werewolves via empathic howl messages, and can "mark" her territory with a complex system of pheromone based flags that can only be detected by an animal-like sense of smell.

Contrary to popular belief, werewolves in Michal's universe are not weak to silver, and the metal has no adverse effects on her at all.
As mentioned before, Michal's were form enhances her aggressive urges, and if she's not careful, she's been known to lose control to her predatory instincts and slip into what she calls her Feral side. In this form, she's little more than a wild animal, a savage beast that acts on its first instincts while still retaining a strange degree of human intelligence, including the ability to speak.

Michal is of course capable of spreading Lycanthropcy. She can secrete a special saliva that contains a large concentration of the virus. However, she can control when she secretes this saliva, so not all of her bites will necessarily transfer the disease.

Warrior of Justice- Michal is the partial-reincarnation of Justarius, Warrior of Justice, and is therefore the new Warrior of Justice. She carries within her a small fragment of divine power that she can use to greatly enhance her powers. However, she can only use this power sparingly, as it exhausts her very quickly because of her inexperience at using it.

She also has living within her a small portion of Justarius's soul that can serve as a conduit to the original Warrior of Justice. This allows him to advise her within her mind, and under certain extreme situations, he can even possess her. When this happens, he gains full mastery over the divine power granted to him as Warrior of Justice. Justarius is a warrior to be reckoned with, and is quite possibly one of the most powerful beings to dwell in the dojo, even if he only exists within it in a severely limited fashion.

Spiritual Awareness and Shamanic Training- Descended from a long line of heroes and various supernatural warriors, Michal is naturally very spiritually aware. She is easily able to detect, communicate, and interact with spiritual entities normal humans can't see, such as ghosts, shinigami, kami, and other such beings.

To hone these powers, she's undergone various forms of shamanic training. She's capable of preforming "Spirit Unity" to allow a ghost or spirit to share her body so she can use their skills, and can create an "Oversoul" by fusing a ghost or spirit with the proper shamanic focus. Her spirit ally was Link's ghost, and the focus for her Oversoul was the Master Sword, but she's currently looking for a new spirit companion due to the fact that Link never spends any time in his ghost form anymore.


Shinigami Powers- During one of their many inter-dimensional voyages, Bob and Michal stumbled upon the world of Bleach, and as a result, Michal gained shinigami powers. Michal rarely ever takes her full shinigami form, so just about the only benefits she gains from this are her zanpakuto and her hollow mask, which she can access while still in her normal human form. It's speculated she can do this because of her shamanic training, essentially preforming Spirit Unity with her own shinigami form. However, this hasn't been truly confirmed.

When she is in her Shinigami form, Michal possess an amount of spiritual power/pressure comparable, but not quite on the same level, as a Captain. She's very skilled in Flash Steps, but she's utterly hopeless when it comes to kido.

Michal eventually, in a bid for more power when she does use her shinigami powers, convinced Kisuke to do two things: Teach her bankai, and make her a Vizard. As such, she is capable of "Hollowfiying" herself. Her Hollow mask is shaped like a wolf's face, and increases her physical abilities on a similar scale to her entering her were form, while still allowing her to retain her powers. Her nails also become sharp, hard, and very claw like in this form. Her time limit for her hollow form is 7 minutes.

Her zanpakuto is called Chidori (One Thousand Birds) and will be discussed in further detail in the "Weapons" section.

Spiral Power: Swords- During a recent inter-dimensional training journey, Michal came across the Tengen Toppa Gurren Lagann universe, and awakened her own Spiral Power. However, instead of manifesting in the form of a drill, Michal's Spiral Power manifests in the form of the ability to create mundane swords out of nothing. Michal's commented that this is very appropriate, because, in her words "That's a perfect representation of me. My soul....is A SWORD!" However, as this is a relatively new ability, its full potential has yet to be realized.

Supernatural Charisma- As mentioned before, Michal is very charismatic, with a very strong force of personality. During her recent training journey, Michal studied several techniques based off of force of personality. This has led to the development of several abilities of her own.
While visiting the world of Toriko, she gained the ability to use “Intimidation”. She is able to project an aura of power and intimidation that causes her opponents to hallucinate, creating the image that Michal is not human, but a huge feral looking werewolf. Against weak, mook-level opponents, she can cause them to pass out from her sheer force of will, and even some experienced warriors can't help but be shaken by the ability.
Another ability she's gained is the ability of “Persuasion” By focusing her will, she can put a certain tone into her voice that makes it very pleasing on a subconscious level, making people want to listen to her and believe her. With enough willpower, it's not hard to resist the effects of this ability, but for the weak willed who fall under it, she can cause them to believe almost anything she says, making her very good at lying to people. She can also subtly influence people's actions by making suggestions. Of course, this power has severe limits, as it can never force a person to do anything they wouldn't be willing to do. However, it can push people into doing things and making choices they wouldn't  normally make as long as it doesn't oppose their morales and character.
Her final ability is “Inspiration”. By using this ability, she can inspire her friends with her mere presence. This ability stirs up something in their souls, enhancing their abilities. It's not that she actually gives them a power boost, she just allows them to use their full potential, allowing them to use their powers to the fullest level they're currently capable of achieving.
Of course, these abilities are only a start. Who knows what other abilities she could eventually develop?

Requip-like Magical Enchantment- Technically, Michal is not a user of Requip magic. Rather, Mikey created a special enchantment that functions similar to requip magic, without requiring the user to have any real proficiency with magic. As such, Michal stores most of her weapons in an extra-dimensional storage space, and can summon them when she needs them.


Weapons

Thundros:
Michal's personal sword, forged just for her. It's a European style longsword, with a “hand-and-a-half” handle length that makes it usable either two-handed or one-handed (Michal's preferred style). It's magically attuned to her and her powers, being perfectly balanced and weighted to be used by her. It's also very good at channeling her lightning powers, enhancing them when they're channeled through it. It's her preferred weapon in life-or-death situations that don't specifically call for her other swords, as it's her most straight-forward and balanced sword.

Justron, Sword of Justice:
An heirloom from Justarius, this is the personal sword of the Warrior of Justice. A large "buster sword", it has a six foot long blade that is about two feet wide, and the handle looks like little more than a foot-and-a-half long stick sticking out of the bottom of the blade. Even more curious, the blade itself is made of a brown material that looks almost to be a hybrid of stone and metal, and there is a line of indecipherable runes running along the center of the blade. The blade exists on two levels, both physically and spiritually, and is capable of striking either kind of being. The Sword of Justice, it is capable of passing harmlessly through those it deems "innocent", but is extremely lethal against those it deems "guilty". Michal is rather inexperienced with Justron, and it eats up a decent chunk of her energy to just manifest it, let alone wield it effectively, and she has to wield it with two hands.

If Justarius is possessing her body, the Sword responds to him much better than it does to Michal. It takes almost zero energy for him to summon the sword, and he swings it around with one hand with no problem. Its actually a rather intimidating sight, Michal's body wielding a sword as long as her and as wide as her with one hand.

Chidori (One Thousand Birds):
Michal's Zanpakuto. In its sealed state, its a rather plain looking katana with a lightning pattern on the handle, and an image of a flying bird on the sheath. 

Its release command is "Spread your wings and soar!" In its shikai, is appears as a Chokuto. It has the ability to generate electricity along the length of the blade that in addition to adding an electrical shock to the blade's attacks, it enhances the cutting power of the sword. This is actually useful, because in her shinigami form, Michal is unable to use her normal abilities. However, the electricity cannot be launched from the blade, with the exception of a single technique, the Raikiri (Lightning Cut), which fires a sword pressure shockwave charged with electricity.

Bankai: Tobuchidori (Soaring One Thousand Birds)
When Michal unleashes bankai, her sword dissolves into lightning that is then absorbed by her body. She then gains the ability to create weapons, shields, and armor out of lightning. These lightning constructs can waver between being solid enough that Michal can use them to block physical objects, to being insubstantial as actual electricity, just coursing through anything that tries to stop it. She can control their size and appearance, and she's even capable of making fully functional complex, modern weapons, such as a pistol or a bazooka. She's capable of creating large quantities of these weapons, and she can either wield them by hand, or control them with her mind.

Other Weapons:
Michal has a large collection of mundane weaponry that she collects, and can use in combat if she so desires. This not only includes swords, but also axes, hammers, spears, polearms, and some more exotic weapons, all of which she can wield more or less proficiently.
She also has a couple of magic weapons with random minor enchantments she sometimes uses, although not too frequently.
Also in her possession are several replica pop culture weapons. And they're functioning replicas, duplicating any property or power the original have. Her prized possession is her duplicate Master Sword, which she sometimes uses since Link uses the real Master Sword.


Relationships
Will work on later...I swear. >_<

Trivia:
-She has adventured quite a bit in various universes, making a name for herself in several anime/manga, video game, and other pop culture worlds. A list of some of these accomplishments:
           -is quite the accomplished Pokemon trainer, having battling skills on par with the various League Champions.
      -has adventured in large portions of the digital world, allying herself with two Digimon partners, a Tentomon and a Gaomon
           -has explored large sections of the Digital World with her Digimon partners, Tentomon and Gaomon.
           -participated in the Shaman Tournament, making it to the Patch Village before being disqualified because she couldn't form a three person team.
           -has explored Hyrule, discovering many of its secrets and gaining a reputation as a hero, although no one seems to be aware of her connection to Link.
           -has visited the Star Wars galazy, and actually owns two green lightsabers
      -has explored Faerûn rather extensively, adventuring and training alongside the legendary hero Drizzt Do'Urden.
-Because of her family's genetics, she would have ended up with glasses if it weren't for her Lycanthropcy, which actually improves her vision to slightly better than 20/20 in her human form.
-She suffers from acrophobia, an irrational fear of heights. Depending on how bad the heights are, and whether or not she's in battle and her adrenaline is pumping, she can sometimes push aside this fear momentarily to get the job done. However, most of the time she's absolutely paralyzed when exposed to high places. This is especially absurd when you realized that she owns a collapsible metal disc similar to the one used by the superhero Static Shock that she can use to magnetically levitate herself.
-Her favorite animal is the squirrel, her favorite color is green, her favorite food is seafood, especially tuna and shrimp, and her favorite drink is Mountain Dew Throwback.
-If you look closely at her Physical Abilities and Mental Attributes sections, you'll notice a certain pattern. Each section focuses on three specific subcategories, that when you think about it, make a fairly obvious geek reference. This was actually a coincidence in the Physical Abilities section, but when I realized what I had done, I rolled with it and did it on purpose in the Mental Attributes section. *cough* The two sections basically describe Michal's abilities in the form of the 6 main stats in D&D: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. *cough*
-When questioned about her religion, she claims to be a worshiper of Thor, Norse God of thunder. No one can really tell if she's joking or not....
-Michal's Character Song: "By The Sword" - Slash, featuring Andrew Stockdale

-Michal's Theme: Cornered! (Phoenix Wright: Ace Attorney) - can be remixed to suit the situation
- Main Version





Link



Stats
Race: Hylian
Alignment: Neutral Good
Age: Physically, appears 25, mentally, ghost has existed for 1000s of years, but was in a come like state for most of them.
Birthday: 11/21
Gender: Male
Height: 6' 0"
Weight: 174 lbs
Hair Colour: Blond
Eye Colour: Blue

Appearance
*see above image*

When trying to blend in, he wears a pair of blue jeans, brown sneakers, a plain white undershirt, and a green hooded sweatshirt.

Personality
To most people, Link is a kind, determined, sort of quiet, and courageous man. He's very much exactly what you would expect from a hero.

But that's only how people who don't know Link see him. And while it's true that he's very caring, very determined and courageous, there's also a whole side of Link that only those who really know him ever see.

This side of Link is rather talkative, with something of an ego. He's snarky and sarcastic, always quick to make a quip or a one-liner.
After all, if you were the only sane man in a group consisting of Tobi (Brain-damaged), Bob the Omnipotent (Eccentric, all-knowing, all-powerful wizard), and Michal (Seems normal at first, but becomes a hot-blooded determinator at the drop of a hat), then you certainly would become snarky. Link is often the voice of reason for the group, pointing out the stupidity and absurdity of their plans and behavior. While he tries his best to keep his cool, he's also known to fly into fits of mock rage, futilely yelling at his teammates to act normal. However, despite all this, he cares deeply about his teammates, and he believes that his life would be much more boring without them.

Well aware of the success of his video games, particularly, the two starring him (Ocarina of Time and Majora's Mask), Link has a very high opinion of himself. (Read as: inflated ego.) He is often quick to sing his own praises, and loves telling stories about his various adventures, assuming everyone else finds them as fascinating as he does.

Similar to his descendant, Michal, Link has a hero complex. When he sees a person in trouble, he goes out of his way to help them. This occasionally leads him to get in over his head, but as a famous hero, he believes he has a certain image to live up to.


History
This is the Link from Ocarina of Time and Majora's Mask. So the events of those games happened to him. After the events of Majora's Mask, he continued to wander the land, searching for Navi. Eventually, boy and fairy reunited and returned to Hyrule. There, Link quickly rose to fame as a mighty hero. (See, the events of Ocarina of Time never happened because Zelda sent Link back in time. So nobody in Hyrule knew Link as the Hero of Time. It wasn't until after he died that the true story was told, and the Legend of the Hero of Time became well known in Hyrule. ) Eventually though, Link died, killed in an assault on Hyrule Castle, defending Princess Zelda's life.

He was buried with the highest honors. His grave was placed deep in a grove in the Lost Woods, where the Master Sword was then placed over it.


Fast forward thousands of years later. Michal Ritter, on a journey to discover her heritage, visits Link's grave. Pulling the Master Sword free, she awakens Link's ghost, and the two decide to travel together.

For a few years, Link served as Michal's Spirit Companion while Michal trained for, then participated in the Shaman Fight in Tokyo. They advanced all the way to the Patch Village, but then were disqualified for being unable to assemble a team of three shamans for the team rounds.

After that, sometime before they built the dojo, Michal and Link met Urahara Kisuke, Kisuke designed a special gigai for Link to possess. By possessing the gigai, Link basically has a second chance at life, an opportunity he's glad for.

At some point during his time spent in the dojo, Link began to date Silhouette the Hedgehog.

Powers, Skills, and Abilities

Physical and Mental Attributes- Compared to many of the other dojo inhabitants, Link is actually rather normal. His strength and speed are, without the aid of any magical object, about on par with peak human physical condition. He's found a lot of Heart Containers throughout his life, so he's highly resistant to pain, and can take a lot of damage.
Because of the Golden Gauntlets, Link has supernatural lifting strength, and can very easily lift very, very heavy objects without any real effort. However, the Gauntlets only boost his lifting strength, and the strength of his hits is still limited to peak human condition.
Link can boost his speed by wearing the Pegasus Boots, which allow him to move at flash step equivalent speeds.

Link is very bright, with a particular aptitude for puzzle solving. He's also a very tactical combatant, able to easily analyze the fighting style of his opponents and figure out correct counters. He's had years of adventuring and combat experience to draw upon, and is very good at coming up with sensible plans.

Requip Magic- During his recent travels, Link trained with Erza Scarlet from the world of Fairy Tail on mastering requip magic for accessing his horde of Zelda items. Link's tunic is an extra-dimensional storage space, so he already had some experience with it, and quickly mastered it. He's even capable of requipping different tunics and/or armor if he needs to, in addition to his weapons.

Magic- While it's hardly his strong point, Link does know a little magic. Originally, he had three spells: Din's Fire, an expanding dome of fire. Farore's Wind, which can either be used as a waypoint based teleport or a short range teleport. Nayru's Love, a powerful barrier spell. Recently, he's also gained the ability to cast the spells from Zelda II: Adventure of Link: Shield, Jump, Life, Fairy, Fire, Reflect, Spell, and Thunder. He also owns the three Spell Medallions from LttP: Ether, Quake, and Bombos.

Link also uses his magic to increase the power and range of his spin attack and fuel the powers of some of his items. Every day, he drinks a bottle of Chateau Romani so he can have infinite magical power, allowing him to use his magic without any worries.

Swordsmanship- Link is a master swordsman, having wielded a blade ever since he was 10. In fact, he's so skilled with his sword, he's actually a match for Michal, who's considered just about unbeatable in sword combat. He can preform a number of special sword techniques, even beyond the ones he's seen using in his own games. Link is primarily left-handed, but has actually trained himself to fight almost as well right-handed if he needs to.

Weapons Master- Link is also highly skilled with many other types of weapons, including such Zelda classics as the bow and arrow, boomerang, bombs, hammers, and magical staffs and rods. He's also quick to adapt to unfamiliar weapons if the situation calls for it.

Hero of Time- As the Hero of Time, Link has a natural affinity for magical items that manipulate time, and can often coax the best results out of them. He's able to freeze time with the Phantom Sword using only his own power, and can manipulate time with the Ocarina of Time, although the full extent of his ability to do this is somewhat situational.
Time based magic is also shown to affect him slightly differently than normal people, although the exact specifics of how depends on the spell in question.

Musical Skill- Link is quite skilled with a number of musical instruments, with his specialty being the ocarina. While this may not seem like an impressive ability, it should also be noted that Link knows a number of magical songs that, when played, produce a variety of effects.

Horsemanship- Link is very skilled at riding horses, with his skill reaching its peak when riding Epona, his personal horse. He's also skilled at horseback combat, including being rather accurate with a bow from the back of a galloping horse.

Double Jump- A skill he picked up from the Smash Bros. series, Link is capable of preforming a double jump, that is, after jumping once, he is able to push off of the air to jump even higher. He can further increase the height of his jump with a Midair Spin Attack.

Triforce of Courage- Link is the rightful bearer of the Triforce of Courage. This gives him a connection to his patron Goddess, Farore. He can sometimes draw upon the divine power of the Triforce of Courage to enhance his attacks.

This is also what enables him to use the Triforce Slash technique from Brawl.

Ghost Form- Technically, Link is dead. Using his gigai, Link can take physical form. However, when the need calls for it, Link can separate his soul from his body and take on his ghost form. In this form, he's unable to interact with the physical world, but is capable of traveling through walls and flying and he's invisible to people who can't sense spiritual beings. Link can also possess living beings by entering their body and overpowering their mind.

With the aid of a shaman, Link can potentially be used to create an Oversoul by possessing an item. With Michal, Link forms an Oversoul by possessing the Master Sword. In Oversoul mode, Link becomes a green aura that surrounds the Master Sword, with the aura concentrating to form a ball around the hilt of the Master Sword, and a trailing aura that resembles Link's hat extends from this ball. Link's face is visible on this ball, but he's unable to communicate in this form, except for telepathically with Michal or whoever is forming the Oversoul. In addition to being able to extend the reach of the Master Sword's blade, Link's aura can also be used to duplicate to effects of several classic Zelda items. It can fire arrows of spiritual power, create spheres of spiritual power that explode after a few second, launch a chain of spiritual power from the sword that can either be used to real stuff in or grapple to another point, or launch a boomerang of spiritual power.

Weapons/Items

Arsenal of Zelda Items:
Link possess a either the original version or a copy of every single item from every single Zelda game ever. This includes weapons, utility items, tunics, boots, shields, and swords. Some of his more important and most used gear will be detailed further, but keep this in mind: If an item appeared in a Zelda game, Link has it.
While these items generally work a lot like they do in the games, some of the items have additional powers. This is because the versions of these items Link owns are not limited by being objects programmed into a video game. For the most part, these additional abilities are just logical extensions of the item's in-game power. A good example is the Sand Wand from Spirit Tracks. In game, it can be used to raise patches of sand up into walls. That's pretty much it. Link's version, however, can just manipulate sand however Link wants, similar to Gaara's powers from Naruto.

Tunic:
A special mention should go out about Link's tunic. Link's tunic functions very similarly to a Bag of Holding. It's an extra-dimensional storage space that is much, much bigger on the inside than it is on the outside, and no matter how much you put into it, it never gets heavier. Also, when Link reaches into it, the thing he is looking will automatically be the next thing he grabs. (Although, due to his requip magic, he no longer has to physically reach into his tunic to draw stuff out of it, but just magically summon it.) This same storage space is shared across any version of his tunic he wears, and can even be accessed by reaching into the front pocket of the hoodie he wears in his modern/casual outfit.

Master Sword:
Link's main weapon of choice, the Blade of Evil's Bane. It's a very powerful magical sword, and Link is highly attuned to it, meaning that his swordsmanship is a lot better when he uses the Master Sword. Its capable of firing blasts of magical energy, called "Sword Beams". It also has a powerful evil repelling aura, and is extremely harmful to evil beings. It is also notable for its ability to deflect magical blasts.
This is Link's go to sword, and is the one he wears strapped to his back.

Four Sword:
Link's second favorite sword. The wielder of this sword is able to split themselves into four copies, with one being the original, and the other three highlighting aspects of the wielder's personality. For this Link, the Green Link is normal Link, the Red Link represents Link's courageous hero side, the Blue Link is Link's wise tactician side, and Purple Link is Link's powerful warrior side.
Like the Master Sword, the Four Sword also can fire sword beams, deflect magical blasts, and has a powerful evil repelling aura. It also splits Link's arsenal into 4 copies.

Phantom Sword:
Link's third main sword. The Phantom Sword, like the other swords on the list, can also fire sword beams, deflect magical blasts, and it has an evil repelling aura.
The main special ability of the Phantom Sword is the ability to momentarily freeze time. While normally, the sword would require a Phantom Sphere to do this, Link is able to do this without one because of his status as Hero of Time. However, Link is limited to how long he can freeze time. He has about 5 minutes worth of sand in the Phantom Hourglass set in the hilt, and every time he freezes time, sand begins to fall to the bottom until time is unfrozen, which means he can only freeze time for a total of 5 minutes, spread out however he wants, before he has to renew the power of the Phantom Hourglass with a special ritual that at least partially involves the Ocarina of Time, and is time consuming enough that he can't do it in the middle of battle.

Lokomo Sword:
Another sword Link owns, this sword is the least used of Link's main swords because it's identical to the Master Sword in what it can do, only Link isn't as strongly attuned to it.
Link mostly uses it during the rare occasions where he duel wields swords.

Biggoron's Sword:
One of Link's secondary swords, its the most used of his secondary swords. A humongous sword forged by Biggoron, it's so large and awkward that Link usually wields it two handed, although, thanks to the Golden Gauntlets, he is technically capable of lifting it one handed. Despite its awkwardness, its still very powerful, and is certainly a weapon to be feared.

Hero's Bow:
Link's trusty bow. Using it, Link can fire either normal arrows, Fire Arrows, Ice Arrows, Bomb Arrows, or Light Arrows. Bob has upgraded Link's quiver so Link has infinite arrows.

Boomerangs:
Link possesses multiple boomerangs. His two best ones are the Gale Boomerang from TP, which is a boomerang imbued with the power of wind, and the Magical Boomerang from the Oracle games, which Link can control its path after throwing it.

Bombs:
Link has access to an infinite supply of various bombs from different Zelda games, including normal Bombs, Water Bombs, Remote Bombs, OoT-style Bombchus ( Set it, and it travels forward until it detonates), and PH style Bombchus (Which, for this Link, are remote control). He can even use Powder Kegs outside of his Goron form, lifting them with the Golden Gauntlets.

Hammers:
Link possess several large hammers. Of special note are the Megaton Hammer, the Skull Hammer, and the Hammer from PH, which Link calls the Fairy Hammer.
Link is capable of wielding the Megaton Hammer one handed, like he did in Soul Caliber II.
The Skull Hammer, like the Biggoron's Sword, can be lifted one handed, but is large and awkward enough that Link needs two hands to effectively wield it.
The Fairy Hammer is a remote control hammer. A nameless fairy carries this hammer for Link, and Link can use it to hammer stuff from a distance.

Hookshot:
Link's trusty hookshot is a retractable chain launching device that he can use to grab items or enemies and reel them in, or to grapple to distant spots. His favorite model is the Majora's Mask hookshot.

Figurine of Wondrous Power - Epona:
A magical figurine given to him by Bob the Omnipotent, by placing it on the ground and playing, or at least whistling, Epona's Song, he can summon his horse Epona to his current location.

Relationships
He's dating Silhouette the Hedgehog, and Michal Ritter is his distant descendant.
I'll improve this later.....eventually.

Trivia:
-Is his original lifetime, he was in love with Zelda, and Zelda was in love with him. However, they never hooked up because they knew that with Zelda being royalty and Link being perceived by general populace as a simple hero, it would cause an uproar. Eventually, Link settled down with Malon, they had one child together, and a second was on its way when Link was killed. This is how Link and Zelda's bloodlines remained separate in later games.
-Is very good at video games, especially the Legend of Zelda games. He also is quite skilled as Super Smash Bros. and Mario.
-His pet peeves include being called an elf (I'M NOT AN ELF, I'M A HYLIAN!), being told he's wearing a skirt (IT'S NOT A SKIRT, IT'S A TUNIC!), or being told compared to the CD-I Link or Cartoon Link (THOSE GUYS AREN'T REAL!).
-His favorite animal is horses, especially Epona, his favorite color is green, his favorite food is Octorok Steaks (They're....actually really tasty) and his favorite drink is milk.
-He celebrates his birthday on the same day as Ocarina of Time's original launch date. Truthfully, the modern calender and the Ancient Hyrulean Calender are very difficult to match up, so he just picked a symbolic date.
-Is good friends with several other video game characters, especially the casts of the various Smash Bros. games.
-Owns a couple of Transformation Masks besides the ones from Majora's Mask, including a Hedgehog Mask that turns him into a Sonic style Hedgehog. In this form, he appears as a green hedgehog, completely naked except for his green hat, brown boots, and his gloves/gauntlets from OoT. He can still requip his various items in this form.
 

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