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Vanishing point

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Author Topic: Vanishing point  (Read 1398 times)
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« on: 22 July, 2009, 12:44:51 pm »

It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...
So, since I've never used one of these before, let me guess how the process goes. First, you take wireframes, and make shapes out of them, which is the foreground. Next, you take textures, and assign them to wireframes and portions of wireframes, much like the tag function of Dreamweaver. Then you add effects, pick a background and lighting, change your camera angle, and render, correct?
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