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Vanishing point

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Willard, Lord of The Shrubs
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« on: 21 July, 2009, 01:55:29 pm »

For my 3D works, because I can.

This model has changed a bit from what you see here, but I'm too lazy to make another pic of it right now. Also, the background is just default.
It is part of a larger project.

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Willard, Lord of The Shrubs
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« Reply #1 on: 22 July, 2009, 10:58:17 am »

I thought it looked kind of cool, so... here it is.
Just me testing lighting effects along with sky orientation to give it a slightly surreal look. I put the tree there just because.
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Willard, Lord of The Shrubs
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« Reply #2 on: 22 July, 2009, 11:08:03 am »

This was another minor model made by myself some time ago... I think I must have deleted it, but I still have this:



Again, neutral background.
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« Reply #3 on: 22 July, 2009, 11:11:24 am »

Just a quick point, there is an art board for this kind of stuff.

That said, these are impressive.
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« Reply #4 on: 22 July, 2009, 11:14:38 am »

Pretty cool, but...

There is an art board for this kind of stuff.

It will fit there better.
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Willard, Lord of The Shrubs
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« Reply #5 on: 22 July, 2009, 11:22:09 am »

Pretty cool, but...

There is an art board for this kind of stuff.

It will fit there better.

I suppose so. Before I made this topic I was not sure about whether people would consider this 'art' like I do or not.

Just a quick point, there is an art board for this kind of stuff.

That said, these are impressive.

Thanks a lot.  laugh
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DB maybe?


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« Reply #6 on: 22 July, 2009, 11:37:32 am »

Impressive.
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« Reply #7 on: 22 July, 2009, 11:52:44 am »

Good stuff.... Reminds me of good old days....  Cry

Anyway if you want I can move the topic for you....

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Willard, Lord of The Shrubs
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« Reply #8 on: 22 July, 2009, 11:56:54 am »

Good stuff.... Reminds me of good old days....  Cry

Anyway if you want I can move the topic for you....


Thank you!
And that would be great, thanks.
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Willard, Lord of The Shrubs
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« Reply #9 on: 22 July, 2009, 12:09:41 pm »

Texturally modified spaceship escaping from an explosion somewhere over an ocean. Might use the ship again for something else...

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« Reply #10 on: 22 July, 2009, 12:18:58 pm »

What do you use to make this stuff?
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Willard, Lord of The Shrubs
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« Reply #11 on: 22 July, 2009, 12:31:06 pm »

Its a basic program that has been around from WAY back;

Bryce. The version I'm using the 6th. If your interested, it costs $100 to download, or [I think] you can get a free copy of version 5, which is not really that different from version 6. I've already mastered everything in that program, and I've got to say, it is definitely one of the best starting programs I have ever seen.
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« Reply #12 on: 22 July, 2009, 12:33:59 pm »

Intersting...is it very hardware intensive?
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Willard, Lord of The Shrubs
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« Reply #13 on: 22 July, 2009, 12:41:50 pm »

It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...
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« Reply #14 on: 22 July, 2009, 12:44:51 pm »

It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...
So, since I've never used one of these before, let me guess how the process goes. First, you take wireframes, and make shapes out of them, which is the foreground. Next, you take textures, and assign them to wireframes and portions of wireframes, much like the tag function of Dreamweaver. Then you add effects, pick a background and lighting, change your camera angle, and render, correct?
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