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Vanishing point

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Willard, Lord of The Shrubs
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« Reply #15 on: 22 July, 2009, 12:57:28 pm »

Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.
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« Reply #16 on: 22 July, 2009, 01:02:44 pm »

Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.
So, you while it's fairly easy to spawn basic shapes, you can't actually create custom shapes before they actually spawn, and it's basically impossible to warp shapes either, but shapes can be combined in order to make it appear that they're actually a different shape. So, in other words, just like polygons.
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Willard, Lord of The Shrubs
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« Reply #17 on: 22 July, 2009, 01:12:56 pm »

Mm, pretty much. One thing I feel I should mention, however, is that in this particular program, it is difficult to create your own shapes... that is, you cannot easily 'create' a wire frame so much as you can 'spawn' it. You are given multiple choices on the 'create' bar on the top menu above the manipulation screen or press the small triangle beside it for some extra stuff [if you get into the program, this will be very useful]. Once you have your shape, you cannot [to the extent of my knowledge] pull, twist, crush or otherwise change the basic shape of the wire frame. You can, however, as I have, take a positive oriented shape, and group it with a negative one to create a type of composite, then convert it into a Boolean object and save it in a file for safekeeping. You can also import other previously created wire frames from other programs.
So, you while it's fairly easy to spawn basic shapes, you can't actually create custom shapes before they actually spawn, and it's basically impossible to warp shapes either, but shapes can be combined in order to make it appear that they're actually a different shape. So, in other words, just like polygons.

You've got it. You can actually save custom shapes you've made into an alternate menu and pull it out quickly whenever you need it, which makes it much more practical to use the same custom shapes in multiple files without having to merge them externally. Oh, and I think I made an error; you CAN pull and stretch those wire frames, what I meant to say was that you CANNOT actually change the way it is formed [referring to the polygons that make up the object] unless you create a Boolean shape through conversion, but then it is something else entirely and still cannot be changed. For that, I recommend a program called Wings3D which I once used to create polygon objects from scratch... I'm not sure if it is compatible with Bryce though.
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« Reply #18 on: 22 July, 2009, 01:50:58 pm »

http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.
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« Reply #19 on: 22 July, 2009, 02:07:03 pm »

http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.
Seeing as how Reboot was essentially ALL CG, and one of the first to do it, that's not surprising.
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« Reply #20 on: 22 July, 2009, 02:11:42 pm »

Willard: MAKE BOB
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« Reply #21 on: 22 July, 2009, 02:16:41 pm »

Willard: MAKE BOB
I don't think he's up to human models yet. Those are usually quite complex.
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Willard, Lord of The Shrubs
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« Reply #22 on: 22 July, 2009, 02:22:38 pm »

http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble

Seriously though, these are all really well done and you've explained how the program works wonderfully.

This reminds me of the animated show Reboot.

Thanks a lot ^ ^

Reboot! I used to watch that show all the time. *is thrown back into waves of nostalgia as eyes glaze over*

Speaking of...



Willard: MAKE BOB
I don't think he's up to human models yet. Those are usually quite complex.

I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.
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« Reply #23 on: 22 July, 2009, 02:33:25 pm »



;-;


I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.

ಥ_ಥ
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Willard, Lord of The Shrubs
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« Reply #24 on: 22 July, 2009, 02:37:06 pm »



;-;


I could, if my other program would work... the program I payed $300 for which is made specifically for creating humans... it doesn't work because my dad lost the CD... I need to re-install. I've been looking for about 2 weeks now... no luck. But Bob will be the first thing I make once I find it.

ಥ_ಥ

Would you belive that picture was just made about 5min before I made that post? XD That HAS to be the least worked on scene I have ever created...

I'm sure I'll find the CD eventually.
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« Reply #25 on: 22 July, 2009, 02:39:01 pm »

...thank you. ಥ_ಥ
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Willard, Lord of The Shrubs
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« Reply #26 on: 22 July, 2009, 02:42:10 pm »

It's ok. It is BOB for God's sake.

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« Reply #27 on: 22 July, 2009, 05:13:05 pm »

I've not used the program you're on about but I have used 3DS and all the Autodesk stuff.... I don't own it now but I think I can get it if I want....

Good times messing around with that stuff....

You've really made me want to get ahold of this stuff again....

 Cry

*salutes Willard*
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« Reply #28 on: 22 July, 2009, 05:15:27 pm »

*salutes Willard*
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Willard, Lord of The Shrubs
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« Reply #29 on: 22 July, 2009, 05:38:58 pm »

I've not used the program you're on about but I have used 3DS and all the Autodesk stuff.... I don't own it now but I think I can get it if I want....

Good times messing around with that stuff....

You've really made me want to get ahold of this stuff again....

 Cry

*salutes Willard*

Ahh, 3DS... I never really used that program much, although I understand it is a great one. Autodesk... is legendary. I'm actually getting into using Zbruh and Maya.

I'll be waiting for the day you can show me what you make, sir.
*salutes EvilSpaceHopper*

...  Tongue

*salutes Spring*
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