Ultimate Paradise
20 April, 2024, 11:13:44 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Arcade Gallery Links Staff List Login Register  

Vanishing point

Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: Vanishing point  (Read 2511 times)
0 Members and 1 Guest are viewing this topic.
Ƨɒlƚy
The Enlightened Spider
Semi-epic Post Whore
**********
Offline Offline

Gender: Male
I'm: Salty
Username: Ƨɒlƚy
Mood: Amazing
Posts: 17,906


Yare yare daze


« on: 22 July, 2009, 12:44:51 pm »

It really only takes up a lot of power when rendering, and that's one of the things I love best about the program; it has a preview window in the top left hand corner of the screen, and the manipulation area in the center of the screen shows everything you've made in wire frame, so no lag or loading times when you twist your camera for a better angle unless you've got a LOT going on. Of course, there are settings for that kind of thing, like how detailed your wire frames look before rendering, how good the quality of the render is...
So, since I've never used one of these before, let me guess how the process goes. First, you take wireframes, and make shapes out of them, which is the foreground. Next, you take textures, and assign them to wireframes and portions of wireframes, much like the tag function of Dreamweaver. Then you add effects, pick a background and lighting, change your camera angle, and render, correct?
Report Spam   Logged



Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy