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Gar's Gaming Blog (Animal Crossing: New Leaf)

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Author Topic: Gar's Gaming Blog (Animal Crossing: New Leaf)  (Read 6048 times)
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« Reply #285 on: 07 December, 2009, 02:27:02 pm »

It's a bonus for those who play much... and the key for some equipments.
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« Reply #286 on: 07 December, 2009, 02:39:58 pm »

I still think it's a stupid way to unlock something.
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« Reply #287 on: 07 December, 2009, 02:46:10 pm »

You're not alone here...
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« Reply #288 on: 07 December, 2009, 02:56:01 pm »

I leave for 16 hours to read and write about the vietnam war, and there are like 3 new pages.

STOP BEING ACTIVE D:
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« Reply #289 on: 07 December, 2009, 05:22:30 pm »

I leave for 16 hours to read and write about the vietnam war, and there are like 3 new pages.

STOP BEING ACTIVE D:

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« Reply #290 on: 07 December, 2009, 05:50:02 pm »

Damn it, can't argue with the awesomeface.
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« Reply #291 on: 07 December, 2009, 05:52:29 pm »

And that's what's so great about it.
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« Reply #292 on: 07 December, 2009, 06:18:44 pm »

Yeah. That, and it's exploitable.





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« Reply #293 on: 07 December, 2009, 06:32:32 pm »

That Jigglypuff one is great.

Another great smiley? I don't know the name of it, but it's in the bottom-right panel of this comic: http://booter-freak.deviantart.com/art/Avatar-Discovers-Shipping-2-115972801
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« Reply #294 on: 07 December, 2009, 06:38:02 pm »

I think I've seen it used in relation to "What has been seen, cannot be unseen" pictures, but I'm not sure that's it's name.
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« Reply #295 on: 07 December, 2009, 07:25:28 pm »

I believe that's another version of angry. Of the "That's so stupid I can only stare at you" variety.
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« Reply #296 on: 31 January, 2010, 05:13:25 pm »

Minor, non-Dissidia-related entry
Okay, so I finally, finally, got round to finishing the story mode of Crisis Core: Final Fantasy VII, and I must say it's very well-handled. Y'know, with Zack's death and everything.
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« Reply #297 on: 31 January, 2010, 05:30:11 pm »

So it was satisfying?
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« Reply #298 on: 31 January, 2010, 06:13:01 pm »

It was. It's really quite touching.

In addition to brief scenes of Zack trying to get an unconscious Cloud back to Midgar and certain people within Shinra, friends of Zack's, trying to find him before the army does and save him (as well as finally give him all the letters Aerith sent him over the four years he's been gone), there's an unwinnable battle which sees Zack gradually being gunned down by a huge number of Shinra forces. This fight is interrupted from time to time by Zack remembering major figures in the game via the DMW (a battle mechanic in the game where three slots in the corner of the screen continually spin and randomly activates Limit Breaks, Summons and other bonuses). The characters used for the regular Limit Break slots are all major figures in the story/game, so the slots stop on their faces as Zack remembers them, and brief scenes play out in a distorted, fuzzy way, like there's interference.

Eventually (once you reach 1HP, I think) it shifts to dark and heavily overcast weather, and Zack is only fighting three enemies. He moves sluggishly, and every movement seems to be a huge effort. The only face left on the DMW slots is Aerith's, and they move in an erratic way as if they're broken. Finally he collapses and there's a final burst of distorted memories about Aerith.

And then...




So there you have it. The voices and dub might not appeal to everyone, and I personally wasn't keen on the ending song, but all in all, it's pretty damn good.
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« Reply #299 on: 01 February, 2010, 09:54:42 am »

That is handled pretty nicely, I must admit.
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