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Super Smash Bros. 4 being developed w/Sora & Namco Bandai Games

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Author Topic: Super Smash Bros. 4 being developed w/Sora & Namco Bandai Games  (Read 11130 times)
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« Reply #255 on: 16 June, 2013, 08:37:00 pm »

Do you know that weirdo?
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« Reply #256 on: 16 June, 2013, 10:42:36 pm »

Also...everyone check out this album, there's some pretty good stuff


http://imgur.com/a/J9qTn
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« Reply #257 on: 17 June, 2013, 12:21:14 am »



ehehehehehehe
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« Reply #258 on: 17 June, 2013, 12:51:24 am »

The Roose one makes me smile the most.
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« Reply #259 on: 17 June, 2013, 07:57:40 am »

Groose really needs to make an appearance in some form or other.

And the Paper Mario one has me wondering about what his movest cound be.
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« Reply #260 on: 17 June, 2013, 11:51:00 am »

My vote is that a theoretical Paper Mario moveset should 8e 8ased around his partners, 8ut........seeing as how the last two Paper Mario games haven't had them, I'm not sure what they'd necessarily do.
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« Reply #261 on: 17 June, 2013, 12:54:58 pm »

I'd rather they be based on badges than partners.
B ^ be tornado jump and B v be quake hammer or something like that.
Maybe bring partners in for the final smash, or better yet Star Spirits/Crystal Star powers.
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« Reply #262 on: 17 June, 2013, 01:03:03 pm »

People didn't like it as much, but Sticker Star offers up a huge variety of attacks just due to how many stickers are available to the plaer. That doesn't even take into account Things (which would probably be a Final Smash.)
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I SERIOUSLY DREAMT OF FLOYD BEING A KILLER CYBORG WHO RAN 10 TIMES FASTER THAN ANY NORMAL HUMAN, AND THEN KILLED MM, TURNED FEMALE, WENT AFTER ME, AND I DROPPED FROM THE SKYSCRAPER! IT HURTED, BUT I AWAKE CALMLY, THINKING I WOULDN'T SEE YOU AGAIN.
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« Reply #263 on: 17 June, 2013, 01:57:25 pm »

Nah, I think I'd prefer a style closer to the first two Paper Mario games. Maybe his hammer for neutral B? Hold it down to charge for a Power Smash.
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« Reply #264 on: 17 June, 2013, 03:14:22 pm »

I'm wondering if there would be a way to implement action commands into his fighting style.
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« Reply #265 on: 17 June, 2013, 03:34:19 pm »

If he's getting in, there's zero chance it won't be based around Sticker Star. In any, hammer strikes me as his Standard Attack, considering that's its purpose in almost every game in the franchise. Special would likely be based around whatever game's relevant mechanic/power boosting system would  be (badges or Stickers) with maybe a chance of Partners or Pixls (I consider both of these unlikely but still.)

I'm wondering if there would be a way to implement action commands into his fighting style.

This I would like.
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I SERIOUSLY DREAMT OF FLOYD BEING A KILLER CYBORG WHO RAN 10 TIMES FASTER THAN ANY NORMAL HUMAN, AND THEN KILLED MM, TURNED FEMALE, WENT AFTER ME, AND I DROPPED FROM THE SKYSCRAPER! IT HURTED, BUT I AWAKE CALMLY, THINKING I WOULDN'T SEE YOU AGAIN.
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« Reply #266 on: 17 June, 2013, 03:50:00 pm »

B: Throws fireballs like the Fire Flower Sticker.
B>: Swings a sheet of paper to reflect projectiles.
B^: Spring Jump.
Bv: Hammer Spin.

.

.

.

[runs]
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« Reply #267 on: 17 June, 2013, 03:56:04 pm »

B: Throws fireballs like the Fire Flower Sticker.
B>: Swings a sheet of paper to reflect projectiles.

B^: Spring Jump.
Bv: Hammer Spin.

.

.

.

[runs]

Too similar to regular Mario. *shoots j00*
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« Reply #268 on: 17 June, 2013, 04:12:37 pm »

B: Throws fireballs like the Fire Flower Sticker.
B>: Swings a sheet of paper to reflect projectiles.

B^: Spring Jump.
Bv: Hammer Spin.

.

.

.

[runs]

Too similar to regular Mario. *shoots j00*

And the other two aren't?
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« Reply #269 on: 17 June, 2013, 04:17:04 pm »

...Shut up. >_>

It doesn't really help that I don't remember what a Spring Jump looks like.
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