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Customizable moves: a realistic take

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Author Topic: Customizable moves: a realistic take  (Read 233 times)
NPC Overlord Nikoleis
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« on: 28 June, 2013, 01:07:29 pm »

Note to self: Play Skyward Sword. Also, the sword 8eam... err beam, shoud do more damage if both sword and beam hit at once. Just a suggestion.

Let's try something different with Ike

^B: Elincia's save: Riding a pegasus, Elincia grabs a falling Ike and carry him in a more controlable fashion than Aether, but if knocked prone from the mount, he becomes hepless and it is as such a very punishable move, albeit better in term of pure recovery

B: Axe throw: Ike can use axes, as silly as it seems when considering his powerful sword. Yet,a good hand axe, preferably forged for critical, can be a nice back-up against spear users. Big damage and knockback, super armor on throw, but as slow as it get and short range and pretty linear

>B: Luna: One smash to destroy them all. Nice attack, not particularily powerful (from Ike's perspective) but nuke any attempt to shield against it and if the guard is not broken, it won't be far from it.

vB: Sol: Jump attack on ground, low slash in air, both version heals 4%-6% upon landing, making it a devensive move as mush as counter is

Final Smash: Triangle attack!: Summons the archer trio for their signature triangle attack, each firing from a different angle, most damage coming from just in front of Ike, where all three arrows crosses trajectory
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