That game had bosses?
contractually obligated bosses who really didn't wanna be there
Simon's Quest isn't garbage per se, the sh
itty translation just really fu
cked it horribly. It does have shitty things that a better translation wouldn't have helped though like invisible blocks and obviously the near-nonexistent bosses.
I expected more invisible blocks but they weren't too prevalent. The worst part by far is when you try to get the diamond and have to jump across floating blocks above water. It requires the craziest level of precision I've ever seen in a platformer. I legit died like thirty times for a fu
cking subweapon I never used.