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Playthrough Topic (Sekiro: Shadows Die Twice)

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Author Topic: Playthrough Topic (Sekiro: Shadows Die Twice)  (Read 7659 times)
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« Reply #1425 on: 11 July, 2019, 02:04:44 pm »

Fromsoft out here throwing Guardian Apes at you like it's nobody's business.
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« Reply #1426 on: 12 July, 2019, 03:18:24 pm »

I genuinely feel bad when From makes me kill a monkey in this game. Or any other animal.
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« Reply #1427 on: 13 July, 2019, 05:56:03 pm »

It's one of the more interesting subtexts in there. Juxtaposition of man and beast. And the apes/monkeys occupy a separate space.
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But the most daring thing is to create stable communities in which the terrible disease of loneliness can be cured." - Kurt Vonnegut, jr.
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« Reply #1428 on: 14 July, 2019, 11:57:15 pm »

A few comments about Sekiro:

I love this game, I really do. I think itís overall one of Fromís best, and Iím having a blast with it. However, Isshin is just breaking me. I love this fight, but I think FromSoft has become overzealous with the multi-phase boss fight concept. It was incredible when Ornstein & Smough did it. Even better when Ludwig got the Moonlight Greatsword. I even thought the Guardian Ape surprise was pretty exciting. But Isshin is starting to drive me mad.

I have Genichiro and Isshinís first phase down almost perfectly. But his last two phases honestly just ruin me. And to be honest, I hate fighting Genichiro now. He was a really fun fight before on the tower, but now he's just a pest. I hate fighting him even after mastering his moveset. I just want to get to Isshin, and it just feels a chore. Itís marring what could be an otherwise excellent fight for me.

That being said, I watched a video by Matthewmatosis on Demonís Souls, and he brought up the point that DeS often explores new and interesting ways to fight a boss, and how the Souls games have kind of lost that variety. I kind of agree with him. The Demonís Souls bosses have some kind of gimmicks. Granted, some of them are shitty. Like really shitty. But I think FromSoft could do really well if they keep exploring variety, because they could certainly improve on it in later games. I donít have a problem with multi-phase fights at all, but I donít think this reliance on them will benefit these games in the future, because it will get stale. Also, it stresses me out now lol.

In any case, I know I can beat Isshin. Iíve gotten so close in his final phase. Heís about as tough as Ludwig, who I felt was the hardest Souls boss Iíve ever fought. I suppose Iíll continue to soldier on through it.

Another thing: Iím really disappointed that I canít fight Emma or old Isshin. I didnít think that committing to one ending meant missing out on a few cool bosses.
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« Reply #1429 on: Yesterday at 12:12:22 am »

Hmm.

How well do you handle the lightning attacks? Lightning counter, Mikiri, and punishing his sweeps with divekicks are like the most important things for beating him.

I've kinda soured on Matosis's brand of critique lately, at least as far as Souls goes. His video on Dark Souls II really didn't age well for me. Also he's never satisfied when a developer just does more of what they're good at. He's not wrong about there not being as much variety in boss fights now, though. But I've said before that I think one on one duels are kinda the heart and soul (no pun intended) of these games. It's also an interesting criticism seeing as phases represent variance within the fight itself. It would be boring if a boss never changed tactics on you, especially as they grow more desperate or realize their initial approach isn't working.

Do you think your phase fatigue has anything to do with the multiple health bars in this game? Since multiphase fights in Bloodborne or Dark Souls were still within a boss's health bar (I guess Dark Souls III got away from this with Friede and Gael, though).

Genichiro is kinda meant to be a joke at that point, but I can see how if you're struggling with it you would want to just skip him and get to the main boss.

Another thing: Iím really disappointed that I canít fight Emma or old Isshin. I didnít think that committing to one ending meant missing out on a few cool bosses.
Yeah, but on the bright side, a) you're not a terrible person, and b) the Shura ending isn't as long of a run if you want to get to that part.
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« Reply #1430 on: Yesterday at 12:29:30 am »

Iím totally fine with Mikiri. He doesnít do the sweeping attacks often for me, so I get taken by surprise when he does them. Iím able to punish those at least half of the time, whereas the other half of the time I think heís going to do a thrust attack, which prompts me to mistakenly go for a Mikiri counter. As for lightning, well Iím alright. Thereís nothing worse than getting the lightning counter, but only to have it miss him because of the terrain. But itís still a little hard for me to get it down. Iím just not getting much practice with it, because I have like three phases to deal with first. Oh and just throwing this out there, but I hate those boulders just standing in the middle of the field.

Iím overall pretty mixed with his videos. I actually find myself disagreeing with most of his commentaries, but I do think he makes some worthwhile points, and I thought that was an interesting one to bring up. Itís hard to say where the fatigue is coming from exactly. It doesnít feel like having multiple health bars has contributed to it, largely because it never feels like I have to take out all of their health, only enough to get their posture damage up for me to land a death blow.

I could also just be frustrated with the fight right now. Iíll come back to it tomorrow or the day after with a fresh mind.
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« Reply #1431 on: Yesterday at 06:31:32 pm »

i agree with many things in this topic

I think my friend sent me a Matosis once on like Wind Waker and I remember thinking it was fine enough but I didn't like any of the stuff I watched after. That kind of content isn't really my thing I guess. They make me feel like I don't like games as much as other people or something.

I haven't felt the need to replay Sekiro or try to beat it since stopping. I think fatigue is a lot of that. I'm obviously buying Elden Ring day one but I do hope they take a step back with the 3 health bars per fight in that. I don't mind transformations or phases and all that but its endlessly annoying to have the endurance run through so many health bars.
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