Ultimate Paradise
11 July, 2020, 05:28:45 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Arcade Gallery Links Staff List Login Register  

Playthrough Topic (Nocturne)

Pages: 1 ... 101 102 103 104 [105]   Go Down
  Print  
Author Topic: Playthrough Topic (Nocturne)  (Read 17258 times)
Maniac
Holy Ruler
*********
Offline Offline

I'm: I'm I'm I'm I'm I'm
Username: Maniac
Mood: evilspacehopper
Posts: 1,200



« Reply #1560 on: 21 June, 2020, 01:34:15 pm »

naraku is pretty fucking brutal and it's also one of the only dungeons in the game with some actual texture to its design to drag the difficulty out even more. minotaur and medusa are both quite powerful and difficult and they're fought almost back to back, so they leave a pretty big impression on you. but you're about level 15 when you beat medusa, and then you're level 30 the next time you fight a boss with more hp than her (xi wangmu), you're level 45 the next time you fight a boss with three press turns (koga saburo), you're level 60 the next (and last) time you fight a mandatory boss that has any chance of killing you (kenji). like, the difficulty curve of that game even in numbers makes no sense, but it definitely does just completely jump off a cliff after medusa to be certain.

you mentioned the fiends, but probably the thing I enjoyed the most playing that game is how I had to make a party from scratch to beat red rider. it took me a couple of hours of planning, but it was fun to have to adapt to a challenging bonus fight like that and then overcome him. it's genuinely a shame someone was dropped on their head as a child, made their way into the SMT4 dev team and decided "you know how in SMT1, a heretofore 21 year old game that has aged like milk, they had fiends spawn in one place on the map once every 1/256 times you zone into the area they're in? let's do that again in 2013!"

of those three, the one I liked the most was apocalypse. you might like strange journey -- speaking of balancing, I think that game achieves the best balance of fairness and oppressiveness of any game in the franchise, but it has its problems.
Report Spam   Logged

Youef
Local Mod
Semi-epic Post Whore
**********
Offline Offline

Gender: Male
I'm: UF
Mood: Relaxed
Posts: 18,680


Upgraded-Form


« Reply #1561 on: 21 June, 2020, 02:34:03 pm »

What was your overall impression of Apocalypse compared to IV?
Report Spam   Logged
Maniac
Holy Ruler
*********
Offline Offline

I'm: I'm I'm I'm I'm I'm
Username: Maniac
Mood: evilspacehopper
Posts: 1,200



« Reply #1562 on: 21 June, 2020, 07:09:48 pm »

Apocalypse isn't a significantly more difficult game but it does roughen up the edges a bit more. Dungeons have a bit more going on with them, bosses are generally more effective, etc. The support party member thing that appears every now and then in SMTIV is turned into a permanent mechanic as you accumulate a party of extremely anime characters who all do different things in combat. A lot of people give Apocalypse some grief because of how much more anime it is than the non-Persona SMT games, but I honestly prefer that over the complete, abject nothing that SMTIV brought to the table. I guess it feels like the game has some shard of personality in both its gameplay and its story/characters that I didn't feel was in SMTIV.
Report Spam   Logged

ganonfloyd
The Saga Continues
Godly Post Whore
************
Offline Offline

Gender: Male
I'm: Floyd
Stand: King Crimson
Mood: Drained
Posts: 44,734


Space is Deep


« Reply #1563 on: 21 June, 2020, 09:49:10 pm »

hell yeah man glad you dug it, its one of my all time favorite games and i'll always be grateful for it giving me **** to do after i quit my job for a few weeks, been a real long time since I've played it but you've got me itching to go back and actually finish up (I never did get the White Ending)

Never did the 3DS version of Devil Survivor but the original is good, albeit a little bit slow for my tastes in terms of strategy RPGs. It does some interesting things though and its definitely better than the second game which is my least favorite Megaten game by a sizable margin. Honestly my vote for next is Strange Journey its a trip.
Report Spam   Logged


Floyd is the devil.
I SERIOUSLY DREAMT OF FLOYD BEING A KILLER CYBORG WHO RAN 10 TIMES FASTER THAN ANY NORMAL HUMAN, AND THEN KILLED MM, TURNED FEMALE, WENT AFTER ME, AND I DROPPED FROM THE SKYSCRAPER! IT HURTED, BUT I AWAKE CALMLY, THINKING I WOULDN'T SEE YOU AGAIN.
*no gold, just us*
Youef
Local Mod
Semi-epic Post Whore
**********
Offline Offline

Gender: Male
I'm: UF
Mood: Relaxed
Posts: 18,680


Upgraded-Form


« Reply #1564 on: 24 June, 2020, 03:13:22 am »

Was going to do Strange Journey to change things up from the press-turn system, but I left it at my apartment. Went for IV:A instead, but I think Iíll do SJ afterwards.

Itís interesting seeing how certain things have changed. I donít really mind the added emphasis on the ďanimeĒ elements. It isnít nearly as terrible as what Xenoblade 2 did to its characters, so thereís that.

The gameplay does feel a bit more refined. I opted for a physical build on Nanashi, vs. the magic build I created for Flynn. Iím also using more of my demons within my stock, so it doesnít really feel like I have a main party anymore. That may be a consequence of the game limiting how many skills your demons get as you level up, vs. in IV where you can just get 8 skills for your demons pretty early in the game.

Iím playing on War difficulty, and it seems like a pretty reasonable challenge so far. Iím using more ailment-based skills this time around, like Poison Breath, Marin Karin, Lullaby, etc. I can only wonder if Tetrakarn and Makarakarn will break the game and trivialize nearly every boss as they did in IV.

I like the Smirk mechanic more in this game as well. It feels more strategic to work with.
Report Spam   Logged
Pages: 1 ... 101 102 103 104 [105]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy