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Author Topic: Characters  (Read 964 times)
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« on: 07 June, 2010, 04:14:01 pm »

Since this event is going to involve established characters (or new ones if you wish), feel free to post the profiles for the characters you are using here. For TIAers, don't worry, fighting skills won't necessarily be needed, but they may help, for Clashers, feel free to break from the fighting mold for a bit. You can either post whole profiles, or merely hyperlink to posts containing them.
« Last Edit: 07 June, 2010, 04:16:56 pm by Gaffit » Report Spam   Logged

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The one and only ILS
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Just Wow.....
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Gender: Male
Mood: Quixotic
Posts: 69,166

That guy

« Reply #1 on: 07 June, 2010, 05:50:47 pm »

Not sure who I'll use... I'll just put in these four for now, not even sure I'll use all of them. We'll see...

And I apologize for the last two, Cara and Nara. ILS and Sheena's profiles have been rewritten recently, hence they're longer, more descriptive and better. I'm especially ashamed of Nara's profile, it's horribly, horribly short at the moment. And the last two are a bit out of date... But anyway.

Name: Mads ”ILS” Andersen
Age: Looks around early 30’s.
Height: 176 cm (5’ 8¨)
Weight: 67 kg (148 lbs)
Hair color: Light brown/dark blondish
Eye color: Green-ish.
Race: Human, Caucasian.

ILS is a male of average height, and regular build, meaning that while he does have a few muscles, he clearly isn’t built to lift heavy stuff. His hair is short, and has a light brown or dark blondish color. He can usually be seen wearing either long sleeved shirts, or short sleeved shirts. They can be pretty much any color, but most usually he can be seen wearing blue. Pretty much always wears a pair of black pants, and a pair of black shoes. His left arm and right leg are artificial automails (for any non FMA fan, an automail is a realistic, prosthetic limb), covered in a substance that very closely resembles skin, making it feel exactly like real limbs. However, due to the build of the metal automail limbs, it’s somewhat noticeable that they’re not real, though that’s pretty much hidden when he’s wearing regular clothing. After Katrina coerced him into it, he is mostly seen wearing contacts, but is occasionally seen wearing glasses.

Mads Andersen, called ILS by a lot of people, appears to be nothing but a typical game and anime nerd, and often comes across as being a little strange. And for the most part, it’s true. ILS is a gamer at heart, and an avid watcher of anime and reader of manga. He has a tendency to compare real life to archetypes and various narrative tricks and tropes. One comparison he often uses is that he believes that he can’t be killed outside of a heroic sacrifice, because he is a main character. This makes him seem a bit weird when you first meet him, but if you are able to stick with him, you’ll soon find that he’s a really friendly person. If somebody asks him for help, he’ll often do the best he can to help them. He is a bit of a pervert, though he is respectful towards women. Very few things annoy him, and it’s very hard to get him angry. He knows that getting annoyed and angry serves no true purpose, and thus he’s more likely to submit in an argument than he is to continue with it. ILS does not believe in himself a lot, and believes himself to be of inferior value to those around him. He believes that all he’s good for in a fight is a meat shield, and when confronted about stuff he’s very good at, he’s extremely humble and almost shy. ILS hates to brag, or even slightly compliment himself, as it makes him feel like he’s putting everyone below him, so he rarely does it. He is extremely unlucky, and often gets himself beat up or is in other ways screwed over. He has been beaten to near death often, and he’s been pushed beyond the brink of death on more than one occasion. For some reason, even despite the fact that he feels dispensable, he refuses to die or give up. ILS has survived beyond impossible odds on so many occasions that the Grim Reaper, Death himself has grown extremely irritated by ILS and keeps a list of how many times he should have died.

ILS’ life was pretty uneventful until he went to the village of Keterburg, where he met the woman Karen Nebilim. Nebilim was a doctor, who’s boyfriend had left her after he found out she was pregnant. ILS met her when he was rather beat up, and she took him in and helped him, allowing him to stay in her house. Over time, the two fell deeply in love, and when Nebilim gave birth to her child, it was even ILS who was allowed to name her. He named her Sheena, after a video game character. Then, one year later, Nebilim was afflicted with an unknown illness. She would occasionally lose control of her body, but it would always be just an involuntary twitch or two, and then it would go away for a few days.

But one night, Nebilim lost complete control. She began to strangle a surprised ILS with incredible strength. Despite not being in control of her body, she was fully conscious, and begged ILS to kill her. ILS refused, not wanting to kill the woman he loved, one of the few women who had ever loved him. As he began to pass out from lack of air, Nebilim screamed at him, begging him to kill her, before she killed him… and before she killed Sheena. Closing his eyes, ILS grasped one of his swords, and slit her throat, spilling the blood all over himself and the floor. Nebilim fell to the ground with a sad smile, dead. Stricken with panic and grief, ILS desperately drew a large alchemic transmutation circle around her, with the blood she had spilled on him. Breaking the biggest alchemic taboo, he performed a human transmutation, not only surviving, but managing to retrieve her soul and merge it with her body, at the cost of his right leg.

After that, everything was normal again. But it soon occurred to ILS that Nebilim was slowly changing. While she had been a sweet lady before, she was slowly turning into a mean, sometimes even cruel person to anyone except him. She also started to become a lot more obsessed with him than she had been previously. But ILS chose to ignore it, blindly putting his faith in the love he had for her. However, one day, it became impossible for him to ignore. He came home, not finding Nebilim or Sheena anywhere. Heading into the basement, the room where Nebilim did most of the operating on her patients, he was met with a horrible sight. The little two year old Sheena, cut entirely open, blood everywhere, with her mother experimenting on her. When ILS yelled at her, asking what the hell she was thinking, she simply looked at him showing no remorse, and answered in just one sentence and with a smile on her face. “I replaced her father’s horrible DNA with yours… now, she’s truly our child…!” Disgusted, horrified and enraged, ILS managed to keep it together for long enough for Nebilim to sow the poor child together. Taking Sheena, ILS left and never looked back, now fully aware that Nebilim had changed.

Returning later, he fought Nebilim on the edge of a cliff. Nebilim had also been experimenting on her own body, and was extremely powerful. In the end, they were both caught up in an explosion strong enough to kill both of them. The last thing ILS remembered, was plummeting down the cliff, and feeling the sharp and intense pain of his body being pierced by sharp rocks. He later woke up, holding a sleeping Sheena in his arms. Looking himself over, he looked exactly like he did when he was a lot younger. At that point, him and Sheena set out on their journey, meeting up with the likes of Naru, Yuki, Karin and Neko. Later, he performed a second human transmutation, to save the life of Harumi, costing him his left arm.

While ILS isn’t particularly strong, he’s got quite a few skills at his disposal.
ILS is one of the few remaining people capable of using alchemy. Alchemy is the process of transmuting one thing into another. However, just like with all other things in nature, there are certain rules in alchemy. One cannot change one element into another. For example, ILS is unable to change water into stone. He can however change it to stuff like wine. And the most important rule is that to gain something, one must lose something of equal value. This is known as equivalent exchange, and is a core part of alchemy. ILS is a skilled alchemist, capable of doing quite complex transmutations as well as large scale transmutations. Due to surviving a human transmutation and witnessing “the truth”, he does not require a transmutation circle, but can do alchemy simply by putting his hands together to indicate a circle. His alchemy isn’t all that impressive, until he decides to get serious. ILS is capable of almost impossible alchemical feats, such as transmuting entire kilometers of land at once, or even transmuting his own body, though at the cost of some of his life energy.

Aside from his alchemy, ILS is capable of summoning an army of anime girls. He is capable of summoning them with any weapon imaginable, and in any clothing imaginable. No matter what, they’re soft and can be killed in one hit. However, ILS is capable of making them stronger and able to take more than one hit, though at the cost of him being unable to move as he has to concentrate. He is capable of summoning over 10.000 of them at one time, and possibly even more than that.

Tanuki powers:
After an incident, ILS became part demon, specifically part Tanuki demon. This grants him the ability to change his shape and form if he has a leaf on his forehead. ILS isn’t very good at this however, and therefor he rarely uses this power.

ILS uses two swords to fight. He’s been training with them all of his life, though he’s only self taught. His is somewhat skilled at swordfighting, though compared to other sword users in the dojo he’s vastly inferior. Fighting with two swords means that he’s mostly offensive, leaving little defense to be had. In fights where he uses his swords, he relies more on his innate speed than his strength. While not nearly as fast as some other people in the dojo, he is still somewhat speedy.
ILS is incredibly enduring, to the point where it’s almost absurd. He is incredibly resistant to both heat and cold, can take massive amounts of pain, and is able to ignore even lethal damage. ILS could withstand at least 5 of the most powerful people in the dojo’s strongest attacks. He is nigh invulnerable, once having forced his blood to flow around his body, through sheer willpower alone because his heart was badly damaged. The only true way to quickly dispatch ILS is to cut his head off, or something similar to that. Note that ILS doesn’t take less damage, he is simply affected less. Though ILS endurance lies not only in his body, but in his suppy of energy/mana/chakra/ki, whatever you want to call it. While normal humans have enough energy to sustain maybe two or three people, ILS has enough energy inside him to sustain over 10.000 individual people, for up to 10 hours. For each girl he summons, his body is essentially keeping more than one person alive, something very few normal people can do. His endurance is by far his greatest strength, and it has helped him survive ordeals no other person could ever hope to survive.

Katrina is ILS’ girlfriend. After meeting one night, where they both couldn’t sleep, ILS started to develop feelings for her, initially thinking that she was way out of his league. Eventually catching on to the fact that she also had feelings for him, they started dating soon after. ILS really cares for Katrina, and loves her very much. She is also a great support for him, often helping him when he’s feeling down, and cheering him up. She often tells him to believe in himself more, and she’s one of the few people who can tell ILS that. Even though they’ve been together for some time, ILS is still surprised at how he’s managed to find not only a really kind, friendly and playful girlfriend, but also one with great… assets as well, despite his usually horrible luck. Like most other people with girlfriends in the dojo, he’d gladly give his life for her, if it were ever necessary.

While he doesn’t have any true relationship with Nestia, he considers her to be his savior in many situations, as she’s the doctor in the dojo. On many occasions, it has been Nestia who helped him, and nursed him back to health again. This cycle has happened so many times, that he has grown really fond of her, to the point that it saddens him when he gets hurt, knowing that Nestia will have to waste her time nursing him back to health.

While he has got great endurance, he’s not very strong, so if the opponent can dodge his attacks, he will eventually be worn out, though it might take quite a while. He doesn’t believe in himself much, and because of that he’s usually holding back quite a bit of his true strength, meaning that he often gets his ass kicked, which only reinforces his belief that he’s weaker than everyone else. Tearing off his automail arm also cuts him off from using alchemy without drawing a transmutation circle, which cripples him severely.

  • ILS is surprisingly good at giving massages.
  • He has gotten “nerves” installed in his automail limbs, enabling him to feel just as any normal human being would. However, this also makes him capable of feeling pain.
  • Has a tendency to go from being depressed and sad because of his self esteem, to being optimistic. No one knows why this is.
  • He was the first character that I created

Name: Sheena Nebilim

Age: 24 years old
Height: 5´9”
Weight: 133 lbs
Hair color: Blonde
Eye color: Blood red
Race: Human, with a very small bit of vampire in her

Sheena is a woman who is not particularly tall, nor short. She’s built very athletically, with visible muscles though they’re still somewhat hidden under normal circumstances. When she needs to exert herself and use her muscles, they begin to show. While not looking overly muscular, she does begin to look more toned than the average female in the dojo and mansion. Her long, blonde hair is usually set up in twin tails with black ribbons, though she does occasionally let her hair down; When her hair is let down, it reaches down to around the middle of her back. She can usually be seen wearing T-shirts of varying sorts, usually either red or black. She almost always wears shorts, either dark brown or black. She occasionally wears stockings, and can mostly be seen wearing sneakers or something else that’s comfortable. Her eyes stand out, as they’re blood red with white pupils. At first her chest wasn’t much to speak of, and was just below average, though through the use of kitsune magic, it has been increased in size a bit, to just a little above average. Sheena often wears gloves, and only takes them off at night.

Sheena could be described as a kind of stereotype, that is to say a tsundere. A tsundere is a character who is hard on the outside, but soft on the inside, which very much describes how Sheena is as a person. To people who’ve just met her, she seems like a nice, but rude and easily annoyed girl whom they have to be careful not to **** off. It is only the few people really close to her who sees her when her guard is down, and sees how sweet and shy she actually is. Since she’s travelled with ILS for all of her life, she has adopted his love for games and anime, though she’s not nearly as well versed in both cultures as he is. Once she’s pissed off, she is almost impossible to stop. She can be very stubborn, and will refuse to give up, even when proven completely wrong. She used to be incredibly insecure, believing herself to be pathetic, and of no use to anyone, with the only possible exception being Gar, her boyfriend. However, after an incident where she experienced a severe headache, her insecurity seems to have toned down, if not vanished completely. From an outside point of view, it might seem that she hates both ILS and her so-called best friend Naru Hyoukin, as she’s always getting fed up with them, yelling at them and attacking them. But deep down she cares deeply about both of them, especially Naru.

Sheena was born on a cold winter morning, in a northern village. Her mother, Flanny Nebilim was the only one present at the birth besides the doctors, as the father had left her when he learned she had gotten pregnant. Close however, was ILS who had met Nebilim a couple of months earlier. Growing up, she saw Nebilim as her mother and ILS as her father, although he wasn’t, at least on a biological level. Sheena was asleep the night ILS killed Nebilim and subsequently perfomed a human transmutation to resurrect her. After her resurrection, Nebilim acted as she always had, taking care of and playing with Sheena. That is at least, until one special night.

That night ILS was out in town. Nebilim picked up Sheena, and told her they were going to play doctor and patient. It wasn’t unlike any other night, they had played doctor and patient many times before. It always ended with Nebilim playfully tickling the little Sheena to cure her of a random disease, claiming that “laughter is the best medicine”. This time however was different. Sheena was carried down to her mother’s operating room, a place she had only been a few times, and put on the operating table. Sheena didn’t know what was going on, but just smiled at her mother. It wasn’t until her mother pulled out a scalpel that the little two year old Sheena started to become agitated. When asked what she was doing, Nebilim only replied with one sentence. “Honey… we’re going to repair you.” before thrusting the scalpel into Sheena’s stomach. Sheena screamed in pain as she tried to escape, but Nebilim being much bigger and stronger than her little daughter, hit her and dragged her back on to the operating table, making a deep incision in Sheena’s stomach. Screaming and crying, the little Sheena struggled and fought to get away from her mother and from the pain, as she felt her mother’s hand pressing against her throat. Unable to breathe as she was strangled by her own mother, Sheena’s heartbeat soon became irregular, before finally being silenced. Nebilim, unaffected, continued to operate on her daughter, using her vast medical knowledge to replace every gene from her real father, with ILS’ genetic code. After that night, she was brought back to life by Nebilim, and she had lost all memories of her past two years. It is also speculated by ILS, who is the only person who knows of this event, that Nebilim wasn’t satisfied with just tampering with Sheena’s genes, but also made other changes, thus explaining why Sheena is as strong as she is. Just like before, Sheena slept through the night where ILS fought Nebilim, ultimately giving her a deadly wound, and killing himself in the process. After that, she woke up in his arms, as he walked down an icy road, away from the village Sheena had grown up in.

A couple of years after that, when she was 4-5 years old, no matter what village or town the two of them took a rest in, she was teased and bullied by the other kids. She never stood up for herself and because of her unique eyes, she was the perfect bully material. Her nicknames ranged from “demon girl” to “red freak” and “Mutant eyes”. Because of all the bullying and constant ridicule, no matter which town they rested in, she became introverted and rarely ever talked to anyone. She almost lost her will to live, and lost her motivation to do anything. She just shut herself up inside of her own mind. Shortly aftewards, ILS had picked up Naru from Nara and Cara, and had introduced her to Sheena. Naru was 6-7 years old at the time, and was as happy and enthusiastic as she is today. She quickly wanted to befriend Sheena, but as Sheena was pretty much shut up within herself, she refused to talk to Naru, and hardly even seemed to realize she was there. Naru was a bit saddened at first, but nonetheless remained positive, managing to have entire conversations with the little Sheena, who never ever replied or even looked at Naru. Then, in a western town, Sheena was once again bullied by a random gang of kids. Despite having lost all of her will, she could still hear all of the insults thrown at her.

Bumping into one of the older kids by mistake, the older kid started to beat her up with the help of her friends. Before things got too serious, Naru stepped in and defended Sheena, managing to outsmart and outmaneuver all the bullies, and eventually scaring them off. This was enough to finally make Sheena look directly into Naru’s eyes, as no one else around her age had ever stood up for her, and definitely hadn’t protected her. Overcome with enthusiasm at Sheena finally acknowledging her existence, Naru spoke with excitement: “Yay! You can see me! X3 You really need to stand up for yourself more… see, when someone says bad stuff to you or annoys you, you just have to punch, like this! Pow! Heehee X3”. Sheena nodded and stared intently as Naru showed her how she was supped to punch and kick, learning the fighting style that she still basically uses today. After Naru was done explaining, she sat down next to Sheena, and kissed her cheek, happily asking “Hey, you wanna be best friends with me? X3”. Blushing, and filled with admiration for Naru, Sheena finally spoke to her, as she nodded. “Y…Yeah.” Naru was overcome with happiness, and gave Sheena a large hug and another kiss on the cheek. After a short moment, they began playwrestling, with Naru tickling Sheena, something that became Naru’s favorite method of playing with Sheena. For the first time in a long while, Sheena was genuinely smiling and laughing.

Nothing particularly eventful happened in Sheena’s life after that, up until she and the group arrived at the dojo. As she settled into the dojo, she met the man calling himself Gargravarr, whom she almost immediately developed a crush on. It didn’t help matters that he was always the one who was close enough to help her whenever she had problems, and thus made Sheena fall even deeper in love with him. Because of her extreme shyness and insecurity, she was much too scared of admitting her feelings for him, and thought that it was impossible for him to feel the same way towards her, as he was in a completely different league than her. Her heart was shattered when, due to deep and severe personal problems, Gar disappeared and seemingly left the dojo without a word. Months later he was found encased in a crystal, and brought to the dojo medic wing, fighting an inner battle. Sheena was also in the medic wing, having been hurt in fight with one of the other dojo members. It wasn’t until both she and Gar were both lying in the medic wing injured, that she gathered up the courage to tell him how she felt about him. Expecting to be turned down, she was shocked and surprised to find out that he felt the same way about her. They’ve been together ever since then, and they were the first people to get together in a couple in the dojo.

Later, after Nebilim learned that ILS was in the dojo with Sheena, Nebilim attacked Sheena slicing her throat, nearly killing her again. She survived by a small margin, and went into a coma. During her coma, she confronted her inner personification of insecurity, and fought a losing battle. Even when the vampire Angela helped by allowing Gar to appear inside Sheena’s mind, the “real” Sheena was slowly dying. Angela, seeing how much Gar wanted to help Sheena, decided that the only thing she could do was bite Sheena, and make her a vampire, in order to give her the strength to get out of her coma. However, as Angela herself is only a third or a fourth vampire, Sheena only became a very small part vampire. In fact, the only vampiric traits she inherited are two small pairs of fangs, and the ability to drink blood and turn it into excess power. She does not need blood to sustain herself, or to keep up her powers.

These powers were since accentuated, after she and the entire group of anime girls and ILS was attacked and sent to the demon world. Sheena broke her arm and hit her head, causing her to forget everything due to amnesia. Winding up in the capital of vampires in the demon world, she was treated quickly, but was caught in an attack by an opposing group of vampires, trying to take over the city. As Sheena tried to defend the vampire family that had protected her, she was bitten by the leader vampire and almost sucked dry. If it hadn’t been for the pendant given to her by Gar, and her hallucinating about him, giving her the strength to fight on, it’s likely she would have died then and there. Empowered by her hallucination and vague memories of Gar, she managed to defeat the leader vampire. She was since brought back to the dojo, and has since regained most of her memories. Her trip to the vampire city, as stated before accentuated her vampiric powers. She has developed two very small, very easy to miss bat wings on her back. They serve no purpose whatsoever, but they’re incredibly sensitive.

Sheena, while not as versatile as some of her friends, does have a few different abilities at her disposal.
Super strength:
Sheena is incredibly strong. Not just a little stronger than average, but insanely strong. She can lift big boulders with relative ease, and trains by lifting weights that weigh in at around several tons. So far, there seems to be no true limit to Sheena’s strength, as her own bones shatter before she’s capable of reaching her full strength. When Sheena punches regularly, she’s using only a fraction of her power. In order to increase the strength of her punches and kicks, she needs to spend time “winding up” her punches and kicks. This has the downside of making her most powerful attacks kind of slow, but in return they’re almost all one hit KOs. When delivering the strongest punch she can possibly deliver to a person, if it’s a direct hit, it WILL completely shatter and pulverize every bone in that person’s body. She rarely uses this much strength however, and the strongest punch she usually uses against other people will only break bones at most. As Sheena needs a little bit of wind up time for her punches to become truly extraordinary, it’s possible to make her lose concentration to make sure her punches are only slightly above average. Due to the massive force at which she punches, her hands were very vulnerable early on, often sustaining many injuries. Not even wearing gloves protected her hands very much. However on her 24th birthday, Nestor gave her a special pair of knucklebusters. Which leads to…

The knucklebusters that Nestor gave Sheena are not ordinary knucklebusters. When she puts them on, they coat her hands in green energy (which she is currently having him change to red energy), which serves to protect them. With this energy coating protecting her, she is capable of maximizing the damage she deals, while minimizing the damage she receives herself, pretty much nullifying it. In addition to this, they also strengthen her muscles and bones slightly, making her able to use more of her strength than normal. Still, even that isn’t enough to protect her for long enough to reach her maximum potential in terms of strength.

Hand to hand combat:
Despite not being a trained martial artist, she has picked up a few hand to hand combat techniques along the way. On the same birthday that Nestor gave her the knucklebusters, Agaranok gave her a book on hand to hand combat. This, coupled with Gar occasionally giving her hand to hand combat lessons, has made her a somewhat proficient hand to hand combatant. She still prefers to rely on her massive strength and end her fights quickly, but she now has some technique which she can rely on if all else fails.

As she is made up partially of ILS’ genes, she has inherited his endurance. However, the ability is latent, and rarely comes out. She has yet to learn to control this ability, and it only kicks into effect when she truly does not wish to lose or go down. Her endurance is on no scale even close to ILS’, but when it kicks in, she can sustain a surprising amount of punishment before going down.

Marik “Gargravarr” Avalon
Marik Avalon, known by almost everyone as Gargravarr, is Sheena’s boyfriend. They’ve been together for 3 years, and Sheena has only grown closer to him and more in love with him with every year. Sheena is one of the (at least as far as I know) very few people who refer to Gar by his real name, Marik. Sheena loves Gar very deeply, and it’s speculated that he’s the entire reason she’s become less insecure and has gained a greater self worth. No matter what problem Sheena is in, Gar is ready to help her resolve it, or do his best to resolve it for her if she can’t. This has created a strange situation where Sheena feels bad that she can never help him, and repay him as much as he has done with her. However, she has for the most part gotten over this. On her first birthday after they became a couple, Gar gave her a crystal pendant, glowing a beautiful green as it contains 10 years of his own life force. Sheena treasures this pendant above all other things she has ever owned, and very rarely, if ever, takes it off. It is currently in Nestor’s possession, as she has requested that he build something that can protect it, without making it too big and clunky. In an attempt to create something worth as much as her pendant, she spent an entire year building a pocket watch for Gar, which she gave to him on their 3rd anniversary. Whether he’ll treasure it like she does her pendant isn’t known, only time will tell. Sheena is very overprotective of Gar, and is occasionally afraid that he’ll be taken away from her by other girls vying for Gar’s attention. She is also somewhat jealous of the seemingly very close relationship he has with Zeldafan, seeing as he occasionally chooses to discuss personal things with her, rather than Sheena. In the end though, she truly trusts Gar, and is very loyal to him herself.

Naru Hyoukin
Naru Hyoukin is Sheena’s best friend, though one wouldn’t know by taking one look at them. Naru takes great joy in annoying and teasing Sheena to **** her off, and Sheena can often be seen cursing at and chasing Naru, trying to beat her up. Their encounters usually follow a certain pattern: Naru teases Sheena to the point where the latter gets fed up. Sheena tries attacking Naru. Naru, depending on her mood, either simply outruns Sheena or tickles her until she breaks down and gives up. However, underneath this seemingly unstable relationship lies a true and deep friendship. Naru is one of the few people who has seen and knows of Sheena’s soft side. She is very well aware of the times where Sheena is in no mood for her teasing, and at those times she is 100% supportive of Sheena. Naru is also very protective of Sheena, having threatened Gar that if he does anything to make her cry or make her sad, she’ll rip off his genitals. Despite this though, she does take great joy in annoying Sheena, and considers it a game. And Sheena, despite protests to the contrary, doesn’t mind as much as she seems to.

While Sheena doesn’t have a relationship with Sonata so to speak (she has only talked to her a few times), she admires her incredibly much. She sees her as a kind of ideal, something that Sheena truly wishes to become. Toned, but beautiful and graceful, confident in her own beauty and skills, slightly playful but still serious, kind calm and very friendly and so on. Whenever Sheena is around Sonata, she does her best to seem very strong and confident, unconsciously trying to impress her “idol”. She is extremely embarrassed about looking up to Sonata, and has only told Nestia about it. Aside from her, no one, not even Gar knows about her admiration of Sonata.

Kusu is the name of Vulpix given to the anime girls by David. Out of all the anime girls, Sheena is the one who spends the most time with Kusu, finding her extremely cute. While Sheena can’t be considered Kusu’s owner per say, it is most definitely her who spends the most time taking care of and playing with the Vulpix. She’s spent enough time with Kusu to know how to pet her in such a way that Kusu really enjoys it to the fullest.

  • Sheena’s fetish is bondage, and she likes to be tied down. Very few people know of this, in fact Gar is the only one to know of this.
  • Sheena is deathly ticklish, a fact most often exploited by Naru and her boyfriend Gar, though the latter tends to be more playful about it.
  • Sheena is very susceptible to flatter. Flattering her in the right way can make her weak at the knees very easily.
  • Sheena is one of the first characters I created, which is why she’s basically a walking stereotype. I have tried to improve her over the years though.
  • She got her name from the character Sheena Fujibayashi, from Tales of Symphonia.
  • Despite being able to drink blood and power up with it, Sheena despises the taste of blood.
  • Sheena’s favorite food is meat, of almost all kinds.

Cara Hyoukin:

Age: Around 6254 (Appears 25-30)
Hair color: Usually light green, but can vary. Hairstyle also varies.
Eye color: Nutbrown
Height: 5’9”
Weight: 140 lbs
Race: Demon, more specifically kitsune


Cara Hyoukin is a rather (in)famous kitsune. She's a really nice person, and always tries her best to keep people from being sad. She smiles 98.3% of the time, and it's not uncommon that people have never seen her frown before.

Cara claims to be the one who invented the term "Lover, not a fighter". Because that's exactly what she is, though she is very much capable of fighting. Cara is a self proclaimed "pleaser of living beings". Her job, or rather her entire life and existance revolves around making other people feel good. She is a master of seduction and teasing, capable of making any man (or woman), regardless of mood or situation bend to her will. She is very skilled at making other people laugh, often through means of her tails. She is also very skilled at making them moan, also through means of her tails and various other objects and things. Cara is infamous for luring people, often depressed or serious, and making them happy, or making them feel good. Often, she lures them to a remote place where she pins them down, and proceeds with pleasing them in peace.

Cara has lots of ways to make both men and women weak at the knees. A few tricks she uses, is for example her pheromones. By empowering,  and then realeasing her pheromones, she can make any person disoriented, slightly dizzy and completely focused on her. Another, which is her most effective weapon, her hypnotic voice. By sounding sexual, and seducing, Cara is able to speak in a voice that puts anyone that listens to it in her immediate power. Even nine-tailed kitsune, who can counteract ANY other kitsunes tricks, are unable to resist Cara's voice.

Cara is actually a very lonely person. She has three or four real friends, and that's it. Even though everyone else try to ignore it, they are frightened by her. She usually says that it's just the price she has to pay, but secretely she desperately wants people to be able to just look past her "job".

Cara has a mate, called Nara. He is also a kitsune, and is the kitsune in Cara's life. However, Cara also has another boyfriend, called Nestor and a girlfriend called Nesta. When Cara met Nestor, he was very skeptical, and wary of her since she's a kitsune. When Cara got a little tired of being watched out for, she jumped Nestor. Although he protested and struggled to get free, he was quickly broken by Cara's various pleasing actions. When he shortly thereafter explained how he would love to have a kitsune girlfriend, Cara (whom had immediately taken a liking to Nestor, due to his nerdy personality, nerdy good looks and his apparent love for her tails) immediately told Nestor that she was now his girlfriend, and that she wouldn't take no for an answer.


Left alone at a mere age of 3, she learned to fend for herself and live alone. She lived alone until she got to the age of 12, where she was put in an orphanage. There, she recieved love from the caretakers there.  However, she never recieved any physical love. It is suspected taht this is why she tries to hard to give other people love, through touching them.

She later went on to Demon academy, where she was an average student. It was also here where she first got her nickname, "The succubus". Her figure and stories have gone down in history as legends. Even today, young demons still fear her attack, yet they secretly want to meet her.

Fighting style:

While Cara doesn't fight very often, she is capable of it. Her usual strategy, when she thinks the fight is meaningless, is ensnaring her opponent and then playing with them into giving up. If possible, she uses her tails to tickle and play with the opponent, until the person gives up. When that doesn't work, she resorts to simply teasing and making them want her. By using pheromones and her hypnotic voice, as well as her world famous tails, she normally uses lines like "If you give up... I'll give you the time of your life..." Or "Just give up... I can feel your heartbeat rise... you want me right now... and you can have me as soon as you quit the match..."

When she DOES feel that a fight is necessary, or could be fun, she resorts to fighting normally. While she isn't very physically strong, she uses her wits to fight. She often uses decoys, various kitsune tricks and is very deceiving in a battle.

Kitsune abilities:

Through many years of living, Cara has gained a repetoir of various techniques that she frequently uses. They include but aren't limited to:

-Pheromone release. Unlike Naru, Cara releases pheromones that are much more concentrated, and they affect both males as well as females.
-Kiss of relaxation. A technique that instantly relaxes someone's muscles, regardless of what situation they're in.
-Various tail techniques. Using her tails, she is capable of doing various things, like restraining someone, pleasing them, playing with them, holding them, hugging them, and even fighting them.

Memetic Sex Goddess (Occasionally crossing over into:)
Memetic Molester
Femme Fatale (though a nice version)
Hello Nurse
Even the Girls Want Her
Anything That Moves
Bi The Way
Hot Mom


- She wasn't originally meant to be a very sexual character. She was meant to be Naru, only more mature and older.
- Her relationship with Nestor was completely unexpected. When he said that, I just felt compelled to make her offer herself as a girlfriend.
- Cara loves her tails above anything else. In that sense, she's the same as her girlfriend Nesta, who loves her boobs above anything else.
- Cara is very serious about making people feel good, so much even that if her plans don't work out, she goes into a depression for a short time.
- Cara essentially has all fetishes. However, the strongest one she has, is her foot fetish.

Nara Hyoukin/ Narako Hyoukin:

Age: 9234 (Appears to be 35-40)
Hair color: Dark green
Eye color: Green
Height: 6´0"
Weight: 140 lbs
Race: Demon - kitsune


A friendly, kind and noble kitsune, who you can always depend on. Nara is the strongest breed of kitsune, having grown the maximum of nine tails, making him one of the more experienced, and stronger kitsune. Though Nara doesn't excel in kitsune magic, such as fox fire, transformations and the like, he certainly are capable of them all. His real strong point is his legs and speed. No one knows how fast Nara can really run, though he claims to be able to run around the entire world in around two to three hours, if he pushes every fiber of his muscles to their breaking point.

Nara is an unintentional womanizer. He is very handsome, friendly, heroic and kind by nature, especially to women, so he unintentionally draws in a lot of attention. He's aware of that fact, and often charms the females around him. Nara will never let a woman who's near him be hurt by anything, even if it means fighting against impossible odds. Why he feels like this, he has never told anyone.

As any kitsune, he is very open about mostly everything. If people asks questions about his life, interests, past and otherwise, he always answers. There is however, one point in his past he doesn't talk about, and haven't told anyone of, not even the people closest to him, not even Cara. Why he keeps this a secret, no one knows, but one can assume it's big, since kitsune rarely feel the need to keep secrets.

As most full blooded kitsune, he is in someway genderless. He has both a male, and female form, and spends an almost equal amount of time in both. He could be classified as male though, as he spends roughly 57% of the time in his male form, and 43% in his female.

His kitsune mate is Cara, and he is currently in a relationship with the human female, Rachel.


Since Nara is over 9000 years old, much of his history is either uninteresting, or not known. There is a period around 5000-6000 years ago that he refuses to talk about. It appears to be bad memories, but he has never told anyone.

Fighting style:

As already mentioned, Nara's greatest strength is his legs. Not only can they propel him at an extreme speed, but they also allow him to kick with a  tremendous amount of force, speed and precision. His kicks form the basics of Nara's fighting style, but they aren't everything. Above all else, Nara is adaptable to almost any situation, capable of using the surrounding area to his advantage, his kitsune powers, his tails, everything he can think of.

- Nara humble, often making himself seem lower than others if they feel threatened around him.
- Nara loves Cara higher than anything else, and has known her since the demon academy.
- Nara doesn't have any prejudice against anyone. He talks to a vampire, as he does to a werewolf, as he does to a human.
- His favorite food is sausages
- Nara doesn't care what the females he protects look like. He is just as likely to protect a thin, big breasted and pretty young girl, as he is a fat, sweaty old woman.
- Nara wasn't meant to be in the RP. I only meant for Naru's mother to be seen, and only tell lots of grand tales about Nara. He ended up appearing anyway.
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« Reply #2 on: 07 June, 2010, 05:56:35 pm »

Nice! And longer profiles are better! Well, since it seems we may not have a whole lot of characters to start off, I'll throw in one of mine.

Name: Drake Kin (AKA Dragoon)
Race: Human
Class: Dragoon

Weapon: Ultima Spear: An ancient spear from the long lost order of the Dragoon Legion. The Ultima Spear was wielded by the current leader of the Dragoons, which means Drake by default. The Spear homes in on its target when thrown, its speed and force increasing with distance. Drake can instantly summon the Spear to his side when needed. A switch on the spear allows Drake to switch it's element between Gravity, Lightning and Air. The tip of the spear can be fired like a powerful bullet which is instantly replaced.

Weapon 2: Shock Absorbing Armor: An ancient Dragoon secret. The full body armor worn by the Dragoon is a massive shock absorber, which absorbs force thrown at it. Primarily used to absorb the force of any fall Dragoons suffer during their strikes, it can be used to decrease damage taken from hits, though it’s not as effective in this task. The suit has a built in life support system, allowing Drake to travel through areas that would be otherwise dangerous.

Ability 1: Gravity Control: Drake has inherited the magic of the Dragoon race, gaining the ability to manipulate his own gravity and the gravity of anything that touches him. This allows him to lower his gravity and make massive leaps into the air. He can also change the gravity of his spear even if it’s thrown. This ability allow his Jump strikes to be practically unstoppable.

Ability 2: Dragon Summoning: Drake’s Dragoon abilities allow him to summon the ancient Dragons of the old Legion. Normally, every Dragoon would receive one Dragon to ride into battle. But with the order long gone, the Dragons follow Drake’s orders alone. This army of Dragons includes Dragons of every mythical nature, though Drake can only summon up to 3 at a time.

Strength: ***
Speed: ***
Defense: **
Jump: ****

Height: 6’2
Weight: 145 lbs
Age: 18
Skin Tone: White
Eye Color: Red
Hair Color: Black
Hair Style: Short
Garments/Clothes: Normally wears simple jeans and a T-Shirt, but Drake can summon the ancient Dragoon Armor straight onto his body. It’s made from an unknown compound that is naturally colored black. The head piece has a Dragon Mask that can be closed to protect Drake’s face, the eyes of the mask colored blood red.

Bio: When Drake was 12 years old, he had his fortune read by an old Fortune Teller. Upon simply touching his palm, the Fortune Teller recoiled. She revealed that Drake’s family comes from a long line of Dragoons, powerful warriors who could summon and control the might of Dragons, but the Dragons were assumed to have died out millennia ago, and the Dragoon Legion’s power with them. It was likely that Drake’s parents didn’t even know of their ancient lineage. Drake didn’t believe the tale obviously, but the story stuck with him as he became fascinated by his ancestry. When Drake turned 17, his parents took him on a trip to Greece, but throughout his entire trip, Drake couldn’t get an annoying buzz out his ear. When they went to visit the Coliseum, the buzz in Drake’s ear became a roar of thousands of voices calling out to him. Leaving his tour group unnoticed, the voices led Drake to a seemingly dead-end hallway within the Coliseum. When he touched the far wall, it opened up to reveal a massive chamber filled with thousands if not millions of sealed Dragons deep beneath the Arena. In return for releasing the noble race, they granted him their power, as well as bestowing upon the Ultima Spear and the Dragoon King’s Armor. Drake’s spent the last year back home in America, adjusting to his newfound abilities by saving the day time and time again, not minding missing out on the fame and fortune and letting the newspaper’s “Dragoon” get all glory.

Theme Song: http://www.newgrounds.com/audio/listen/59561


Edit: Well, since they're in there now, here's Rief and W.A.R.:

Name: Rief
Race: Human
Class: Cyber Ninja
Type: Weapon Spec.

Weapon 1: Razer Laser Weapon Projectors (RLWP): Two small hilts sheathed on Rief’s back that are crafted precisely for Rief’s grip. When activated, the hilts create any weapon Rief desires out of Razer Lasers. Since Razer Lasers have no weight, these weapons can be immense, but mostly Rief uses his familiar Kris. (It's basically a lightsaber that can take any shape)

Weapon 2: 50 Caliber Beretta Pistols: Two bladed-pistols holstered on Rief’s chest. The pistols have been modified with his old Bow and Arrow’s upgrades. The bullets it fires seek out their targets so they never miss, and the gun is modified with Fire, Ice and Lighting element. The clips automatically reload themselves after they’ve been expended. The two pistols can be combined to form a Machine Gun, a Sniper Rifle, or a Shotgun.

Weapon 3: The Cloaking Emitter: A blue glowing device placed in the center of Rief’s chest. Despite its name, it doesn’t actually emit anything, instead when activated, it takes anything that could be sensed of Rief and rips it from space time while leaving Rief unharmed. This blocks Rief from being seen, heard, smelled, felt, or sensed, because those things are simply not their. Rief can expand the cloak around anything he wants.

Weapon 4: Alchemical Potion Generator (APG): A belt worn by Rief that is lined with vials of potions which are instantly replaced when used. These potions work on People and Objects alike and take affect on contact. This weapon can only be countered by an ability that specifically blocks Magical Potions. These potions are stackable, and when used on Rief or his allies, they have the exact opposite effect.
Weaken-U: Quickly drains the opponent or object of their strength. Lasts 5 turns.
Slow-U-Down: Slows down the opponent or object’s speed. Lasts 3 turns.
Magic-B-Gone: Quickly drains the opponent or object of its magical traits. Lasts 5 turns.
Double Damage: All opponents or objects take double the damage from each of Rief’s attacks. Lasts 8 turns.
Pain-4-U: Causes Rief’s opponent excruciating pain. Lasts 6 turns.
Sight-B-Gone: Temporarily blinds Rief’s opponent. Lasts 3 turns.
Aim-No-More: Causes Rief’s opponent’s accuracy to fall devastatingly. Lasts 7 turns.
Down-N-Up: Confuses Rief’s opponent, giving them extreme vertigo. Lasts 4 turns.
Go-2-Bed: Puts Rief's opponent to sleep. Lasts 2 turns minimum.
U-C-Things: Causes Rief’s opponent to have vivid hallucinations. Lasts 3 turns.
I-Melt-U: A very potent acid.
I-Hurt-U: A potion that does direct damage to his opponent.

Weapon 5: Emergency Exit Overide System (EEOS): A small badge that Rief wears next to his heart. It's equipped with a teleporter and a life support system. Though it's power is limited so it can only be used in emergencies. The badge allows Rief to escape from being bound, trapped, or stunned.

Weapon 6: All Terrain Shoes: Soft and flexible shoes worn by Rief that allows him to travel in all terrain, which allows him to safely walk over water, lava or acid unharmed. It also allows him to control himself while the air, allowing him to manipulate his body while airborn.

Weapon 7: ****: One of the few weapons Rief still uses from his old fighting style, a magical piece of dice that when rolled, has a variety of affects. The dice's effect takes two turns to initiate, one turn to roll the dice, the next turn to use it's effect.
1: The dice creates an unbreakable shield around Rief for 1 turn, preventing him from harm.
2: The dice fires hundreds of lightning bolts that travels at light speed towards his opponent from all directions.
3: The dice creates a mine directly underneath his opponent that fires poisoned needles in all directions
4: The dice creates a small acid fog that surrounds and follows Rief's opponent for 1 turn.
5: The dice creates a clone of Rief, that fights alongside Rief for 4 turns.
6: The dice depowers his opponent's weapons, making them useless for 1 turn.
The number the dice lands on depends on the seconds in Rief's post. If he posts in seconds 0-9, it lands on 1, 10-19 and it lands on 2, 20-29 and it lands on 3, 30-39 and it lands on 4, 40-49 and it lands on 5, and 50-59 and it lands on 6.

Weapon 8: Jet Yoyo: A jet-powered yoyo that uses a built-in jet engine to travel at extreme speeds and hit with a massive amount of force. The Yoyo has an infinite amount of string. Rief's still practicing with it.

Weapon 9: Concealed Tonfa: A pair of Tonfa strapped to Rief's forearms that extend to their normal size at the press of a button. Both Tonfa contain a hidden half-foot blade inside their shafts as well as a small engine in the shafts that allow the Tonfa to spin at blurring speeds. The Tonfa can be switched between Light and Dark element, granting either seering holy damage, or rotting shadow damage.

Weapon 10: Belt of Power: A belt that can manipulate the gravity around Rief as well as control the magnetic fields of metallic objects around him, allowing him to manipulate them.

Weapon 11: BFG 11K: Throwing all subtlety out the window, this is a gun powerful enough to obliterate reality, it is however rather long to recharge (1 post) and can fire only one round each time. It causes a singularity on what it hit, transmuting matter and energy into raw destructive power.

Weapon 12: Monju: Rief keeps a pouch of 4 large pearls at his hip called Monju. Each Monju can be imprinted with a one-syllable word, then that word is brought into reality. So if Rief imprints the word "Blast" onto a Monju, a massive fiery blast appears. Rief can also string multiple Monju together, creating words of multiple syllables, or two words combined together, such as "De" "Stroy" or "Large" "Blast", increasing the power of the Monju exponentially with each Monju used. Each Monju has a recharge time of 5 posts.

Height: 5’10
Weight: 160 pounds
Skin Tone: White
Eye Color: His left eye is brown while his bionic right eye is red.
Hair Color: Black
Garments/Clothes: Rief wears futuristic clothing that retains medieval ninja elements, including an eyepatch that covers his right eye. He also wears a long black glove on his left arm that hides his bionic arm. He wears a black trench coat over this.

Strength: ***
Speed: ****
Defense: **
Jump: **

Bio: Rief was a common thief, until one day he was assigned the task of “relieving” a nameless magician of his most powerful magical artifacts. Rief managed to infiltrate the magicians imposing fortress, but was caught by The Magician himself. The Magician cast a freezing spell on Rief and was all too ready to kill him, when The Magician decided that having a thief for a minion could potentially be of great use to him. The Magician released Rief, and told him that he would be trained by The Magician himself to become the greatest Thief in the world. The Magician taught Rief how to blend his own poisons and the art of becoming invisible along with other elaborate thief tricks. The Magician made Rief a magical tunic, which would always blend itself in with its surrounding environment, shoes which would never make a sound, a pair of unbreakable Kris which bring good fortune, and a pack of cards, filled with an unlimited number of playing cards which were magically made to rarely miss their target. Rief worked with The Magician for many years, gaining his respect and his trust. The Magician allowed Rief to keep anything he stole while on a mission. Rief aquired many powerful items on his own this way. eventually Rief saw the Magician as a good friend. One day The Magician revealed to Rief that he was actually quite old, and very near death. The Magician asked Rief to seek out a source of incredible power that would allow The Magician to make himself young again. Rief complied and set out to find a source of power that would heal his friend.

Continued Log: Rief saved his friend, but was not satisfied with what he had learned, determined to learn more about the art of thievery and fighting. When Gaffit asked him to escort Gaffit V back to his time period, Rief jumped at the chance. When Rief went to the future, he made sure Gaffit V got home safe before seeing what he could learn of fighting in the future. Rief entered a secret society of Ninja, learning all he could of their fighting style, which combined classical ninja fighting with futuristic technology, while Rief added his own experience into the mix. Satisfied with all he had learned, Rief went back in time, to re-enter the Clash.

Notes: During a raid on his Ninja Dojo, Rief lost his right eye and left arm during the conflict. These were replaced with bionic replicas. His right eye can see all spectrums of light and works as a telescope and a magnifier, importing the data it gains directly into Rief’s brain. His left bionic arm is made out of an extremely potent metal that combines Adamantium and Razer Lasers together, it also makes his left arm insanely fast.

AP: 31
JD: 720

Theme Song: http://www.newgrounds.com/audio/listen/50645


Name: Weapons-Android Reaper-class (W.A.R.)
Race: Android

Weapon 1: Plasma Rifle- A high-tech plasma rifle that can be upgraded by W.A.R.
Weapon 2: Grenade Dispenser- A grenade dispenser built into W.A.R. that allows him to manufacture various types of grenades.

1: Technopathy- W.A.R. has control over machinery, including himself. He can augment his body to create various weapons, such as converting his left arm into a beam sword,  adding Rocket Boots, Missile Launchers or augmenting his Rifle and it’s type of ammunition. He cannot repair damage sustained to himself however.

2: Power Discharge- W.A.R. runs off of a Positronic Brain which grants him enough power to last until the end of the Universe twice. W.A.R. can convert this power into the form of electricity, which he can mold to his own use.

Height: 6'
Weight: 10,000 lbs
Age: 5
Accent: None, speech is cold and calculated
Skin tone: White
Eye color: Blue
Hair color: Gold/Red
Hair Style: Sleeked back
Garments/Clothes: Wears normal clothing
Notes: W.A.R. looks human on the outside, but is Adamantium on the inside. W.A.R. possesses robotic reflexes and intelligence, along with robotic strength and defense.

Strength: ****
Speed: ***
Defense: ***
Power: **

W.A.R. was Gaffit's last creation before leaving for parts unknown. Before leaving, Gaffit hooked his newest creation to a charging station, which activated W.A.R. at full charge five years after Gaffit's departure. W.A.R. awakened to find pieces of LawnChair, ToolBox and HK-47 strewn across the room and the lab having been ruined by Gaffit himself with clear signs of radiation burns. W.A.R. believes himself to be the creation of the best pieces of each of Gaffit's three greatest inventions combined, LawnChair, ToolBox and HK-47. Gaffit left instructions for W.A.R. deep inside his mind which tell him that he was created for a purpose, and that W.A.R. will have to find this purpose for himself. The instructions also state that Gaffit locked out many of W.A.R.'s destructive abilities, so that W.A.R. will have to earn his power. Unsure of where to go, perhaps to search for his lost creator, W.A.R. opens the door from the lab, and sets out on his journey.

AP: 3
JD: 160

Theme Song: http://www.newgrounds.com/audio/listen/119778


« Last Edit: 27 June, 2010, 07:23:06 am by The Crimson Alchemist » Report Spam   Logged

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That guy

« Reply #3 on: 07 June, 2010, 06:07:11 pm »

Well, to be fair, I do have many more section to my profile than you <_<

Looks good though.
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Back as soon as I CAN SEE IT, CAN'T SEE 3D!

« Reply #4 on: 08 June, 2010, 02:24:00 am »

Here it goes! Somewhat lighter version of the CoS profiles.

Solar blade Mk1 (sword) - Can shoot light based projectile
Magitech blade Mk1 (sword) - Maintain the magitech blade ability without paying magic (IW)
Electric tachi Mk1 (saber) - Shoots lighting at will and strikes with electric element
Secondary Weapon:
Magitech guard Mk1 (shield) - Defend against close combat attacks efficiently (IW)
Magiteck keyboard Mk1 (tool) - Rewrite reality
Power glove Mk1 (tool) - Virtualization controlling device
Magitech gyroscopic energy charger Mk1 (Accessory) - Can stock up to 3 unused mana points
Protective poncho Mk1 (Armor) - Can divert a counterguard element for absolute protection against the corresponding element
Ultimate equipment:
Metaverse warper: 10 energy charges for basically going anywhere in the multiverse. Yup, that's cool! Except it's broken... Again.

Magitech fighting style Lv2
Physics magic Lv2
Magitech counterguard Lv1
Reality matrix Lv1
Virtualize Lv1



Amateur world saver, this is not the first time he leaves his world to fight somewhere else. Coming from a planet called Gillgothant, he happened to beat the god of destruction Zaralem, with the help of Adynos.

"Metaverse warper on !"

"Ok, this is not Videoland... where did I mistaken... wait... that's the line below! Ok, where did I land, then?... Oh no... not here..."
*Nikoleis, after landing in a fight between clashers releasing GmB, blasted off again*

Back from a far away (number of dimensions-wise) journey, the good old world saver decided to settle down again ... that and his metaverse warper has been destroyed in the attack.

"I am the best!... Am I?" - Nikoleis
"Don't worry, my dear stomach, I am not going to leave you alone!" - Nikoleis, about food
"If you want an autograph, get in line!" - Nikoleis, about himself

Room (n°27412):
Messy, and that's an understatement. Cleaning isn't part of Nikoleis's vocabulary. But what to expect from an universal geek? There's some sort of lab in the corner, with the metaverse warper being repaired. It will take time...

- Love good puns (or bad one, for that matter)
- Also Italian dishes (LASAGNA!)
- Saved multiple worlds, multiples times, but still have the worst match up of the arena.
- Warping in water don't work.
- His jokes are lame, at best. Offensive, when he tries too much. But overall, he think he is funny.
- Planet buster so far: 1
- "F(r)iends' techniques" are moves he borrows from people he met from his travels.
- "Evil Nikoleis" is a sort of parallel entity.

Magitech fighting style Lv2:
Nikoleis can uses any of the four "scientific" element with his blade, for some basic power (sample given here). These elements are:
-Kinetic blade: His signature move, cause HUGE knockback, but cannot cut
-Immovable blade: Like the scepter in D&D, just immovable
-Power blade: Stronger attack
-Energy blade: Affect energy like if it was solid
-Drain blade: Drain energy, but lose all offensive abilities
-Energy ribbon: Leaves some sort of afterimage made of energy
Time and space:
-Scaled blade: Up to 0.2 to 5 on each dimension
-Dimension cutter: Ignore everything on it's way but only cause little to no harm, mainly dizziness
-Time blade: Hyper speeded strikes, power divided so the result is the same, mostly
-Orichalcum blade: IW against everything, not less.
-Melting blade: Turns things hit into something similar to a slime
-Liquid blade: Make the weapon liquid for the most part
-Grasp blade: It sticks to metal
-Repulse blade: The opposite, it repels metal
-Tesla coil: Create intense electric attacks on touch
-Melting blade: Made of melted metal, hot!
-Cryoblade: Cool weapon!
-Mirage blade: Using a differential in heat, cause the blade to turn "invisible", as light is deviated. It can still be "seen", but no one can guess which other abilities are used as they are hidden.

Weapon synergy:
Magitech blade: The magitech blade can self maintain any magitech ability set to it until switched.
Electric tachi: It increases the electromagnetic powers by giving it range.

-Nikoleis is able to combine multiple powers (up to his mana) at once for the cost of two abilities.
-He gained control on electromagnetic and thermic energies
-New weapon synergy with the tachi.

Physics magic Lv2:
Again, this is based on "scientific" elements. The list here is not restrictive.
Kinetic burst: Small kinetic explosions
Kinetic boost: Nik can jump really high
Kinetic barrier: Stop any physical move instantly
Gravity control: 0.2 to 5 time gravity
Telekinetic power: Limited to inanimate objects
Assalt beam: Fires multiple energy beams at light speed
Siege beam: One hyperpowered beam
Energetic barrier: Stop any energetic attack
Energy drain: Remove energy from a target
Time and space:
Rescale: 0.2 to 5 time Nik's size
Telewarp: Warp around. Cannot go throught solids and not far in liquids
Time boost: +1 Speed
Slow down: Allow to see attack incoming, even faster than light
Atomic transmute: Can change basic elements, not complex molecular systems
Cristalize: Improve mineral resistance
Disassemble: Turn target into dust
Density control: Change target's hardyness
Magnetosphere: Create a zone where metal cannot move
EMP shock: Disable electronics
Thundershock: *Dzziii!*
Ion buster: Powerful energetic blast
Pyroblast: Create a heat wave on target
Cryobalst: Same with cold
Thermal shield: Weaken thermic attacks (such as ice and fire)
Thermal vision: Forget about invisibility

Weapon synergy:
Solar blade: Nik can also affect light, albeit his control is weak.
Power glove: Can imbue anything with new rules related to controlled elements.

-He gained control on electromagnetic and thermic energies
-New weapon synergy with the Power glove

Reality matrix Lv1:
"So ... Wanna reprogram reality ?" - Sarda, 8-Bit theatre

The reality matrix can modify simple aspect of existence, coding these effects like a computer programs. These are running as a background power, only alterable by GmB as it is written into Physical laws directly. Nik can maintain up to two lines of code for one mana point / turn, modifying one line cost an ability use.
Any ability Nik can use can also be wired to the reality matrix.
Lines are automatically maintained unless noted otherwise.

Weapon synergy:
Magitech keyboard: Allows Nikoleis to freely maintain and change one line of his reality matrix / turn.

Magitech counterguard Lv1:
"Hey! I like that one!" - Nikoleis

Nikoleis's secondary weapon can absord energetic attacks, but instead of cancelling it, it gains the element absorbed. This element can be used with any other ability he has, but it depletes the element. Example include having a fire blade using fire energy or travelling in metal using electricity. Elements can be sent to the magitech converter to give an mana use but it takes a complete turn.

Weapon synergy:
Tachi: The tachi can immediately charge up the magitech charger without using a turn for it.

Virtualize Lv1:
"Never losing your face when on the edge is the point of my style!" - Nikoleis

After coding into reality, Nikoleis can now import shapes in it. These are crude 3D models (like the polygon team in SMB original). Nik can choose to make these affected by some or all of physics. A common use is to remove outside gravitic and kinetic interaction to create floating platforms, add a nested matrix to give a simple IA behavior and so on. Anything created by this power has a rating of 2 stars in every stats when applicable.

Weapon synergy:
Power glove: With the power glove, Nikoleis can completely control his virtualized structure.

Ability boost 1
"The only one better than me is myself, one second later." - Nikoleis
Two of Nik's abilities gained a level.

God Mod Break
Time break

"There's always two solutions to a given problem." - Nikoleis
With this power, Nikoleis can react in two different way to a post, putting the word OR between these. The opponent have to choose a response to both an next turn, Nik choose which path to follow. Duration: 5 turns.

Race:Human-like, psychomorph and biomorph
Weapon:None (doesn't wear his battle armor)



Tyrenion, warlord of Ar'luan, is a member of the exomilitary forces of Cyrdora. Or was, as an accident during a mission almost killed him on his world, only the fact Nikoleis passed by (being lost again on the wrong world, mind you). Not able to go back where he lived once, and not wanting this to happen anyway, he found in the CoS a way to improve himself and forgetting about his error.

"Let's fight with honor." - Tyrenion

Room (n°568):
The perfect military, all is clean and shiny, but nothing superficial. The armor is stocked elsewhere in the gym.

-He hates fighting children
-Without the armor, he is human in his abilities

Race:Human like
Weapon:Rallgar, the mage sword
Secondary Weapon:Shield
Accessories:Adventurer gear
Ring pops:
Gives Magnetism, Electric, Candy and Cow control. Cows have Acid milk, flammable farts, sonic moos, Ability to grow or shrink and Super adorability

Rallgar's powers



Where Nikoleis goes, Adynos follows. Or is forced to. After saving another world (not like they "actively" did it, it was an accident), Adynos obtained this stange sword, which is actually a person. Rallgar is now part of the team.

"Why me?"
"To think I could have been wielded by a powerful knight..." - The duo

Rooms (103):
Adynos' room is not really the perfect one, but he does work on it sometimes. It feels like the farm he lived before.

- Adynos never went to school!
- And worked in a farm
- Also hold a grudge against Nikoleis

Rallgar's powers:
Adynos wield a ... rather strange sword. In fact, this is the embodiment of a mage, called Rallgar. He can think, talk and is actually wise. Problem is, not Adynos. Anyway, being more than a simple blade, Rallgar can protect himself against any energetic attacks and transfert this capacity to Adynos's shield. Also, defense made of energy are more or less ignored. Technically, anyone wielding the blade could have this power, but Rallgar decided to stay with Adynos.
« Last Edit: 27 June, 2010, 08:43:51 am by Captain Nikoleis » Report Spam   Logged
The Saga Continues
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« Reply #5 on: 08 June, 2010, 12:14:42 pm »


Name: Ganonfloyd (goes by GFloyd of Floyd)
Race: Human
Weapon: The Grindblademar, a legendary blade that grows more powerful for every foe it defeats, thanks to the power of "Grind". Engraved on the blade are images of famous warriors that have used it in the past. Since it has been wielded by many, it has ground quite a bit, and is very powerful. IW.
Secondary Weapon: The Punisher, a weapon from the anime/manga Trigun. It looks like a large metal cross. The head of the cross functions as a launcher for various explosives, the tail acts as a machine gun, and the left arm contains six handguns, the right containing ammo for the rest of the gun. IW.

OmArmor: A gift given to Floyd by Adynos.
Gives the wearer an elemental immunity depending of the opponent's post time when he attacks.
Last unit:

The design is an always changing pattern, symbolizing the power of the RJ board itself. The protection level is rated "Excellent" by experts.

Ability 1: Geologic Powers- Floyd has control over various geologic things. This includes standard Earth control such as rocks, as well as things such as small scale natural disasters, to summoning bones of prehistoric creatures from the Earth to attack his foes with.

Ability 2: Darkside Moons- Floyd is capable of summoning one miniture moon per turn. He can summon these moons anywhere in the battlefield. Up to four moons can be in place at once. Having a moon on the battlefield causes whatever his opponent's highest stat is to drop by one. The second moon effects the second highest stat, and so forth. If the opponent's stat in question is at one, then the drop will skip over to the highest one. Direct contact with a moon will lower the stat by two. They can be destroyed by weapons and abilities.

Ability 3: Crimson- Floyd can place a curse on his foes. The curse is transmitted through clouds of gas he can summon, or from insect like creatures who's sole purpose is to spread the curse. Once any of these things come in contact with an opponent, they are under the curse. At this point, they're bombarded from various directions by large bee like insects who's sting is incredibly powerful and painful. The bees themselves can not be destroyed, and will only disappear when he curse ends (four turns) or if Floyd is hit before that time.

Ability 4: SpringLoaded- The first of the five other Keepers that Floyd has encountered, Spring can be summoned to assist Floyd in battle. He uses two Beretta handguns in battle with extreme skill. His agility is very high, and he possesses a bullet time ability to make his attacks and dodging more effective. He also possesses a pair of electrified gauntlets for close combat battling.

Ability 5: Adol_the_Red- Floyd summons adol, one of the six, to help him in battle. Unlike Spring, who jumps right into combat, adol hangs back and lets his harem members do the fighting. He can summon one of three fighters to aid him at a time. The fighters are the following:

Morrigan- A succubus warrior from Darkstalkers. Despite her apperance, Morrigan is physically powerful. Her wings can turn into bladed weapons such as spears, and she can shoot fireballs and other projectiles at will, as well as make copies of herself to confuse her foes. The loudmouth/confidant one of the three.

Dizzy- The reluctant but powerful half human, half Gear from Guilty Gear. Dizzy's wings contain two seperate entities known as Necro and Undine. Necro appears as a Grim reaper who creates numerous weapons, and Undine as a blue woman who specializes in ice magic. Dizzy hersel is a competant fighter. The shy one of the three.

Shiki- A skilled assassin from Samurai Shodown. Shiki wields two IW blades into battle that she uses with lethal proficiency. She moves at high speeds and can "blink" from one location to the other within an arena in order to confuse her foes. She's adept at stealing life forces as well. The quiet one of the three.


Strength: 4/5
Speed: 2/5
Defense: 3/5
Mana: 3/5


Height: 5'9
Weight: 156lbs
Age: 19
Skin tone: White, not pale but not a whole lot of color
Eye color: Blue
Hair color: Blonde
Hair style: Long, curly, messy
Garments/clothes: Pink Floyd T-Shirt, jeans, Chuck Taylor's.

Theme: Scumbag Blues by Them Crooked Vultures

Bio: Floyd was once a normal human being. However, he was unlucky to be selected by a secret scientific organization that was kidnapping people for experimental use. The organization had come across a mysterious and powerful mutagen called Random Junk. However, only six experiments ever survived the procedure, and became known as keepers. One day, an explosion in the lab freed all the Keepers, including Floyd. However, all six were separated and the strange bonds that connected them thanks to their shared mastery of RJ were broken. Floyd wandered before meeting GZA, how took him in and helped hone his skills in battle. Floyd now travels the world, trying to find the other keepers to unite and strike back at their creators. GZA still travels with him, and he met Brann and MW along the way, who joined his cause for various reasons.

GMB: None

AP: 30
JD: 310
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« Reply #6 on: 08 June, 2010, 02:22:59 pm »

Ability 4: SpringLoaded- The first of the five other Keepers that Floyd has encountered, Spring can be summoned to assist Floyd in battle. He uses two Beretta handguns in battle with extreme skill. His agility is very high, and he possesses a bullet time ability to make his attacks and dodging more effective. He also possesses a pair of electrified gauntlets for close combat battling.

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A nostalgic wind blows....

« Reply #7 on: 08 June, 2010, 08:16:25 pm »

Lazy right now...I'm using Bob the Omnipotent, who has a profile is the CoS, but with his full set of Dojo-verse abilities. That is to say, he has: Pop Culture Summoning, Summon Fusing, Every single D&D 3.5 Edition Wizard Spell, and Fictionmancy, which is the ability to manipulate "reality" by invoking cliches and tropes. Oh, and he's immortal and can reincarnate himself whenever he dies.

I'm also using Michal Ritter, Link, and Tobi, who should all have profiles in the TIA section.

*might link to them later*
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« Reply #8 on: 09 June, 2010, 04:25:31 pm »

Not sure what I could do, considering I don't even HAVE profiles to link to.
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« Reply #9 on: 09 June, 2010, 04:30:10 pm »

Not sure what I could do, considering I don't even HAVE profiles to link to.

You can make up quick ones if you want. Or you can make up new characters for the event.
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« Reply #10 on: 09 June, 2010, 04:52:24 pm »

Probably join this. Using Pyre and Repenance for now.

Going to post later.
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DB maybe?

« Reply #11 on: 16 June, 2010, 02:07:04 am »

I'm gonna throw this in here.

 -J.D. Blaze-


 Katana: A plain ol' Katana. It doesn't have any special abilities, but it holds some sentimental value.

 High-Power Sniper Rifle: It doesn't have any special abilities here. It looks kinda like Yoko's from Gurren Lagann.

 Twin .50 Cal Magnum Pistols:
Twin pistols that were given to JDB as a gift. They have the ability to home in on their targets. It also came with a box of ammunition that spawns whatever kind of ammo JDB wants.

 Portable Lounge AI Staff:
A staff that contains a smaller version of the Lounge AI found at the Lounge itself. It functions kinda like Nanoha's staff, in other words, it can shoot lasers, charge up to shoot a giant laser, or create a couple different shields.

An abnormally large HellHound, almost as big as Blaze himself. The HellHound has the same access to the DarkBlaze Aura abilities as Blaze himself, and its hide is extremely thick, capable of stopping point-blank bullets with little trouble. It’s also extremely strong, capable of digging through and chewing on most forms of metal with no ill effect (it actually likes Adamantium Bones, gives it something to chew on for a couple minutes). Despite its size, the dog is extremely agile, capable of leaping mountains and outrunning jets. It’s also fiercely intelligent, capable of understanding human speech, though it’s still incapable of speaking itself. As a Hellhound, it is capable of crossing into the Hell Plane, a dimension accessible only to HellHounds, crossing into it through one surface, and coming out of it through another. It also has the normal dog traits, such as hyper-enhanced smell and hearing, allowing it to warn Blaze of danger in advance. In a pinch, it can merge with DarkBlaze himself, doubling the power of his DarkBlaze Aura abilities, thickening his skin, enhancing his strength, agility, and senses, and allowing him access to the Hell Plane. It’s been imprinted to DarkBlaze, meaning that its soul is attached to his own, meaning that it’s attached to DarkBlaze for the rest of its life, incapable of being controlled or manipulated by another, or auto-destroyed. Should Harbinger die, DarkBlaze should feel no ill effects, but due to the imprinting, should DarkBlaze die, so will Harbinger. Considering the Hellhounds strength, this would probably be the easiest way to get rid of it. (Copied from CoS profile)


 Metal Control:
JDB's inherent power. When he first discovered his ability to use powers beyond normal humans, this was the one he found dormant in his body. He is able to create and control metal, shaping it into any form he wishes. His body is capable of transmitting electricity safely due to this, so he can't be hurt by electric-based attacks.

 The Burning Soul of the Lounge:
As a member of the Lounge, JDB has taken some of it's quirks and learned how to apply them outside the lounge itself. First, he can call a lounge hole wherever he wants to, but he can't always control the exit or what effect going through the hole will cause. Second, he has the ability to fly somewhat, but this takes physical strength so he cannot do it very long. Third, no matter what, no matter where, he can always, always get a Sprite can to drink.

 Dark Blaze:
DB's second innate power. He has control over purplish-black flames that he can create from his body. He can launch them as fireballs, etc.

Via a spell he discovered, DB can create golems out of most anything. If he takes more time, he can create replicas of humans out of dirt. If they take enough damage, they simply crumble into their constituent parts.

Height: About 5'10"
Weight: around 150
Age: Looks to be about 19

CoS Story:
Quote from: CoS Profile Topic
Bio: As a young boy, his hometown and his family were destroyed before his eyes by an unknown force. He managed to escape the annihilating force and lived on the streets of a nearby major city, fighting in the streets and the creatures outside the city. Not content with just fighting random people, he began working as a mercenary, accepting almost any sort of job for money. One particular case involved an investigation into a mysterious group. After some searching, he located the group's headquarters and discovered their plan; to summon a demon for malicious purposes, and that they were close to completing their goal. He returned to attempt to gather help, but found none. He returned to their headquarters to discover them summoning the demon, He attempted to interrupt and stop the summoning by killing the leader, but the summoning did not stop, and only caused the demon to have no one to take orders from. The demon promptly killed all the nearby summoners, and attempted to kill DB as well. However, having been exposed to the magical energies awakened his metal control ability. The ensuing battle was long and hard fought, but DB managed to emerge victorious. Not willing to be defeated so easily, the demon grafted his soul to DB's, which at the moment seemingly did nothing, but increasingly corrupts his soul, along with awakening new powers... After a few years, he was approached by Jawo' of The Lounge, with an offer for him... A rival organization, known as "The Inn", had been attempting to bring them down. Jawo' requested his support in an attack on them, since some of The Lounge's best warriors were abroad on other missions. During the assault, the demon spirit attached to his own flared up, causing him to go berserk and destroyed the whole Inn. Jawo' recited a passage from the Holy Book of Lymon which calmed the demon soul and partially sealed its powers. After the whole incident, Jawo' offered to let him stay on permanently as a member of the team. DB accepted, and so became an official Lounger and began training to explore the mysterious abilities of the Loungers. Again, time passed, and as DB was carrying out a mission, he became entangled in a fight with someone who was involved with "CoS"... And now he fights, to uncover more about this "Clash of Smash", it's history, it's potential futures, and what secrets it may hold...

 Sara Conner (Terminator shout-outs lul >_>)

Also known as the Heavily-Armed Loli, she is an assistant to JDB.


She is armed with many different weapons, one of them being basically a tank cannon. She uses a modified spatial compactor device to swap between them in combat. I'm not gonna list them since it would only limit me...

She is able to physically keep up with JDB in combat, and will even ride Harbinger (much to his dismay) while firing from his back.

She does not have any other real abilities, she relies on JDB for most of her protection, but she is surprisingly hardy herself.



She is a strong-hearted girl, ready and willing to fight whenever needed. During combat she's quick and efficient, not being overly showy with her weapons. Not to say she won't ever do it though. Outside of combat, she acts quiet and shy, not because she is, but because people tend to think she's adorable because of it. She can be a little manipulative at times.

Story: *Not written yet*

Erm, it's not as complete as I'd hoped, but it's late and I need to sleep.
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This is an intense, heart pounding adventure! | Internet Antagonist, Prince Silly, The Bazle
Quote from: Jawo'
Stop riding my crotch, please. I don't even know who you are.

wat why are my fruit fighting i dont even get back in the fridge or meet a blendery death - TML
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« Reply #12 on: 18 June, 2010, 04:41:44 pm »

Yeah, alright. Better than nothing, I suppose.

David K92
-The leader of team Dark Lead. A mercenary who s half-human-half-doppelganger. David has the ability to use any ability he has seen in action, as well as the ability to shapeshift.

Silhouette the Hedgehog
-A member of team Dark Lead. A female version of the infamous Shadow the Hedgehog. Fights using Chaos Control and a katana given to her by her boyfriend, Link.

-A member of team Dark Lead. The younger brother of Wario and dark rival to Luigi of the Mario Bros. Fights using a variety of guns and unpredictable powers.

Mecha Sonic
-A member of team Dark Lead. A powerful robot, built in the image of Sonic the Hedgehog. Fights using various energy attacks and weapons hidden inside him.

-A member of team Dark Lead. The former chief of a village from prehistoric times. Fights using raw strength and agility.

Hinata Hyuga
-The youngest member of team Dark Lead. A young ninja girl from the village of Konoha. Fights using ninjutsu and her clan's unique style, the Gentle Fist.

-Emissary of the 13 Lords of Hell. A devil who is sent to Earth to cause misery, chaos and generally be a pain in the backside. Fights using his trident and demonic magic.

Very, very brief, but it gives an idea on who I'm using.
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« Reply #13 on: 18 June, 2010, 04:45:29 pm »

Those profiles definitely help. Thanks for posting!
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« Reply #14 on: 23 June, 2010, 07:00:38 am »

It occurs to me that I never did link to any of my profiles.

^ Michal, Link, and Tobi's profile. Michal and Link's profiles are more recent, while Tobi's is a little outdated.

^ Bob's profile, which is somewhere on the first page.
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